Midtown Madness 2
|Midtown Madness 2|
|European Release Date(s)|
May 6, 2000
|North American Release Date(s)|
April 22, 2000
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Midtown Madness 2 is a free roam racing arcade sequel to Midtown Madness, part of the Midtown Madness series, developed by Angel Studios and published by Microsoft Game Studios, which features a range of vehicles which can be driven around London and San Francisco.
Gameplay[edit | edit source]
The game features Blitz, Checkpoint, Circuit, Sniper, Death Match, and Cruise modes, which are all derived from the original Midtown Madness game. Winning Blitz, Checkpoint and Circuit races allows you to unlock new vehicles and paint jobs. The Cruise mode lets you roam freely around the two open world recreations of London and San Francisco.
A Crash Course can be completed in each of the cities. The Cab Driving School in London follows an extremist view of a London Cab driver, where a player must complete objectives in a London cab. The Stunt Driver course in San Francisco allows the player to gain experience in stunt driving for a Hollywood movie, using the Ford Mustang Fastback.
Players can change variables which affect the vehicle's performance and visual appearance of the game before starting a race, such as the weather and time of day. Additionally, police vehicles frequency can be modified, as with the amount of traffic and pedestrians.
Every race or cruise would begin with someone commenting. These commenters would also be heard at the end of a race (not a cruise) saying something that depends on your position upon finishing. The commenters would be different for each race, and they are different for each city (i.e. someone commenting in San Francisco would not be heard in London, or vice versa). These include for San Francisco: a newscaster, a hippie, a stunt driving instructor, a short-tempered film director; for London: a Scottish man, an English woman, and (presumably through her elegant-sounding voice) Queen Elizabeth II, although the woman mispronounces English words using the American slang terms instead.
There are a wide variety of iconic vehicles to choose from, such as the Aston Martin DB7 Vantage, New Mini Cooper and the Audi TT. Each vehicle includes a number of unique paint jobs. Some vehicles also contain unlockable special paint jobs, accessed by completing certain races or Crash Course challenges (or getting a mod off Midtown Madness Archive)
Additional vehicles, which existed in the Midtown Madness 2 beta, were extracted and replaced in the final version; the American LaFrance Silver Eagle Firetruck, a Moon Rover and the Cadillac Eldorado Seville 1959, the latter of which was officially integrated with Midtown Madness 3.
Many fans of the game have also created their own vehicles, based on other popular real life or toy vehicles, ranging from the Shelby Mustang GT500 to Lego carts to the De Lorean DMC-12, in both the original and Back to the Future designs.
Multiplayer[edit | edit source]
Support for multiplayer gaming via IP address, serial cable, and analogue modem is built-in. Additionally, the game’s multiplayer menu includes a link to the MSN Gaming Zone, which offered Midtown Madness 2 lobbies until 19 June 2006. Similar online gaming sites still support multiplayer gaming, such as GameSpy, and also through instant messenger clients, such as XFire. Multiplayer clients use Midtown Madness 2's built-in DirectPlay support to launch and manage multiplayer sessions.
Modifications[edit | edit source]
Many areas of the game are open to modification. These additions can easily be added to the game, as they are compressed in the zip file format (the file extension is renamed to .ar, in order to be compatible with the game). New vehicles can be added to the game. These are generally formed by fans producing models from scratch, with real world textures applied. The game's vehicle AI (such as traffic and police vehicles) can also be redesigned. New locales (cities) can also be added to the game. Similarly, there have been modifications of the existing cities, which add components built from scratch and those already available from the game's source files. Physics modifications have also been produced, which vary the world and entity properties of the game, such as modifications which make city objects more durable or realistic. A "drive on water" patch allows the player to easily drive to previously inaccessible areas of the game, such as Alcatraz and the Marin County land mass beyond its terminating loop. Bus routes can also be created to mimic real-life bus driving, or bus racing. Most YouTube videos on Midtown Madness 2 feature Hong Kong bus routes from Kowloon Motor Bus, New World First Bus and Citybus, using vehicles that are painted in liveries of the bus companies and modeled after their real-life counterparts. Cities for different Hong Kong bus routes are also released with the basic shape of the roads, the travel routes, and some models of the buildings along the route. There are also small communities of UK buses as well.
Development[edit | edit source]
- Midnight Club: Street Racing was developed by Angel Studios in approximately the same period as Midtown Madness 2. As a result, both games share a similar engine, and comparably identical elements. Due to this level of compatibility, Midnight Club's New York City locale has been successfully extracted and imported into Midtown Madness 2 via modification. You can get it on The Midtown Madness Archive or Midtown Madness 2 Extreme
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References[edit | edit source]