Minotaur: The Labyrinths of Crete

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Minotaur: The Labyrinths of Crete
Basic Information
Video Game
Bungie Software
Bungie Software
Adventure, RPG
Mac OS
Retail Features
Main Credits
Jason Jones
CanadaUnited StatesMexico North American Release Date(s)
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Minotaur: The Labyrinths of Crete is a 1992 Macintosh computer game produced by the founders of Bungie Studios, Jason Jones and Alex Seropian. It is a sharply detailed dungeon crawler similar to many other computer role-playing games (CRPGs) and adventure games. The game distinguished itself from other games of its time by including a multiplayer mode that functioned over the AppleTalk protocol or Point-to-Point Protocol. A single-player exploration mode was also available, however this mode had no end goal and was useful only to discover how the various items found in the maze operated.

The game's tagline was "Kill your enemies. Kill your friends' enemies. Kill your friends." This tagline has reappeared as a description in the multiplayer menu screens for some of Bungie's other games, such as Myth: The Fallen Lords and Halo 3.

Bungie later licensed Minotaur's game engine to the studio Paranoid Productions (Richard Rouse,) who used it to create the single-player CRPG Odyssey: The Legend of Nemesis, released in 1996.

Reception[edit | edit source]

The game was reviewed in 1992 in Dragon #188 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[1]

References[edit | edit source]

  1. Lesser, Hartley, Patricia, and Kirk (December 1992). "The Role of Computers". Dragon (188): 57–64.