Mission: T.H.I.N.K. | |
Developer(s) | The Learning Company |
Publisher(s) | The Learning Company |
Designer | |
Engine | |
status | Status Missing |
Release date | January 1998 (NA) |
Genre | Educational/arcade |
Mode(s) | Single-player |
Age rating(s) | ESRB: Everyone (E) |
Platform(s) | PC (Windows, Macintosh) |
Arcade system | Arcade System Missing |
Media | CD-ROM |
Input | Keyboard |
Requirements | |
Credits | Soundtrack | Codes | Walkthrough |
Mission T.H.I.N.K. (Thinking Hard Inspires New Knowledge) is the latest addition to the Super Solvers series created by The Learning Company. Morty Maxwell tries to take over the Shady Glen Game Factory with help of the Metal Minions.
Players must complete five levels to finish the game. The levels themselves are identical to the ones featured in an earlier game, Gizmos & Gadgets!. Each level involves going through a warehouse, solving puzzles to open doors, and collecting pieces that must be used to win a checkers-like strategy game at the end of the level. While exploring the warehouse, the player must avoid having their pieces stolen by the Metal Minions. A magnet can be thrown to trap a Metal Minion and reclaim a stolen piece - the magnets themselves can be used an infinite number of times. After beating Morty at all five levels, a puzzle is put together portraying him leaving the factory.
External links[ | ]
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