Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Mobile Suit Gundam: Gundam vs. Gundam
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Mobile Suit Gundam: Gundam vs. Gundam
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==System Changes== Cost System: Each team has 6000 points. Unlike the previous series, the game reduced the classes of costs into only three - 1000, 2000, and 3000. Also, if player's unit cost is higher than the remaining team points when respawn, the armour point also decreases proportionally (which called as "Cost-over") Support Unit: Each unit has their own respective support unit, most of them act as a supporting attacker and attack the opponent actively, but a few of them (like Gun-EZ in Victory Gundam) will also act as a shield unless players launches an attack or time has passed. Unlike most of the normal weapons, Support Unit cannot be reloaded unless the player's unit is destroyed. G-Crossover: The Power-up system since [[Mobile Suit Gundam: AEUG vs. Titans|Zeta Series]] has changed from enhancement to a large area attack system. Every title has their own G-Crossover attacks, which mostly feature a mass destruction weapon (e.g.: [[GFAS-X1 Destroy Gundam|Destroy Gundam]]) or operations (e.g.: Colony Drop) related to the production. Weapons and Alternate Units: Through the button combinations are similar to previous series, but many units can switch between weapons (mostly changes from a beam rifle to a beam cannon or else) Some of them can even change to an enhanced mobile suit, for example, the Gundam Mark II can be transformed into the Super Gundam, and the Strike Gundam could switch to Aile/Sword/Launcher Striker Packs. Weapons are not bounded when using a charging attack. Along with the standard attacks, like Double Zeta's Hi-Mega Cannon, and the finishing moves of God/Master Gundam. Some special attacks/effects can be used only in special conditions, Zeta Gundam's Bio-sensor, which gives two special attacks, will be activated for a short time only when the teammate being destroyed. For the Gundam Virsago, Gundam Ashtaron (in mobile armour mode) is treated as a weapon rather than a playable/support unit.
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab