Arcade title screen
|[[Jaleco (Arcade) |
TOSE (Nintendo Family Computer)]][[Category:Jaleco (Arcade) 
TOSE (Nintendo Family Computer)]]
|Nintendo Family Computer game controller or arcade joystick|
|Arcade and  Nintendo Family Computer|
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Momoko 120% is a 1986 arcade game by Jaleco released only in Japan. The game was originally intended to be an Urusei Yatsura game, but for an unknown reason the license was not obtained for the arcade version - while the characters were changed, the Urusei Yatsura opening music still loops throughout the game. However, the Nintendo Family Computer port retained the license and was titled Urusei Yatsura: Lum no Wedding Bell.
Gameplay[edit | edit source]
This platform game features Momoko, a young Japanese girl who ages by several years each time the player reaches the next level. The goal for each level is to quickly climb several floors by escalator, ladder, or trampoline in the building she is in before the fire that is below her reaches her. These level settings start out from grade school settings to office type buildings. While jumping over obstacles, she must shoot various different alien-like enemies that come after her on each floor. She can upgrade her weapon by destroying certain enemies as well as entering special hidden doorways which feature minigames which require you to jump obstacles. These doorways can also be used as a short-cut, and sometimes they are mandatory to be used in order to climb to the next floor. When Momoko reaches the top floor of a level, she must jump onto a small blimp flying above her to beat the level.
Urusei Yatsura: Lum no Wedding Bell[edit | edit source]
In Urusei Yatsura: Lum no Wedding Bell (うる星やつら ラムのウェディングベル, "Urusei Yatsura: Lum's Wedding Bell"), the player controls Lum as she grows up and has to avoid alien invaders while trying to reach her rescue UFO. The game's storyline involves a severe earthquake striking in Tomobiki-cho (the town where the Urusei Yatsura series takes place) and tearing the space-time continuum, forcing Lum to have to travel forward through time in order to be reunited with her "darling" Ataru Moroboshi.
The player starts out at infant school, then works her way to elementary school, junior high school, high school, college, and finally the player gets married to a bridegroom (Ataru) in a white tie outfit. After that, the game starts over again. The game has never been released outside Japan. All the of text that appears in the game utilizes the Joystix font as seen in most 8-bit video games of that time.
References[edit | edit source]
[edit | edit source]
- Scans of Urusei Yatsura: Lum's Wedding Bells' cartridge and instruction manual and some basic game information, at Rumic World
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