Codex Gamicus
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This is not to be confused with the home video game Monaco Grand Prix.


Monaco GP is an arcade game that was released by SEGA in 1979.[1] The game was released in three cabinet styles, a vertical upright cabinet, a cocktail table and sit-down 'deluxe' cabinet. A sequel, Pro Monaco GP, was released in 1980.[1], and was later followed by Super Monaco GP and Ayrton Senna's Super Monaco GP II. Monaco GP was ported to the SG-1000 in 1983.[2]

All of the scoring information appears on various LEDs located on the cabinet, including the player's score, the high score table, and the timer (Turbo, an arcade game released by SEGA two-years later, would be presented in a similar style, although in that game the timer is presented on-screen). The main objective of the game, like many racing games made at the time, is to try to beat the clock. The attract mode consists solely of a static image of the track with cars passing by with the message "Game Over" flashing at the top, and the message "Deposit Coin" at the bottom.

The game does not have a CPU; it was the final game (not counting the updated version) made by SEGA to use TTL-based discrete logic circuits (thus it is not currently supported by digital game emulators such as MAME).

Gameplay[ | ]

It is a fast-paced top-down racing game where you must drive as far as possible to rack up good mileage before time runs out. Along the way you must deal with other cars as the road narrows and widens, becomes icy, and even dark enough to require headlights on. Earn enough mileage and you'll earn extra cars that you can use when time runs out.

References[ | ]

External links[ | ]


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