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{{Unreferenced|date=April 2008}}
{{Infobox| title = Moon Cresta (Eagle)
 
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{{Infobox VG
|image =
 
 
|title=Moon Cresta
|developer = [[Nichibutsu]]
 
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|image=<div style="white-space: nowrap;">[[File:MoonCresta NBarcadeflyer.png|137px|US arcade flyer by Nihon Bussan.]][[File:MoonCresta SGarcadeflyer.png|140px|US arcade flyer by Gremlin Industries.]]</div>
|publisher = [[Sega]] (as Moon Cresta) <br> [[Centuri]] (as Eagle)
 
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|caption=North American arcade flyer by Nihon Bussan (left) and US arcade flyer by Gremlin Industries (right). The illustration of Nichibutsu's ''Moon Cresta'' was also used for ''Moon Quaser'''s arcade flyer.
|designer =
 
 
|developer= [[Nihon Bussan|Nichibutsu]]
|engine =
 
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|publisher=Nichibutsu/[[Gremlin Industries|SEGA Gremlin]]/[[Centuri]]
|released = [[1980]]
 
 
|designer= Shigeki Fujiwara
|genre = [[Shoot 'em Up]]
 
 
|released= [[1980 in video gaming|1980]]
|modes = [[Single player]]<br>1 or 2 Players Alternating
 
 
|genre= [[Shoot 'em up]]
|ratings = '''[[N/A]]''' <br> Arcade
 
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|modes= Two players alternating turns
|platforms = [[Arcade]]<BR>[[ZX Spectrum]]<BR>[[Commodore 64]]<BR>[[BBC Micro]]<BR> [[Amstrad CPC]]<BR>[[Sharp X68000]]<BR>[[Super Nintendo]]<BR>[[PlayStation 2]]
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|platforms= [[Arcade game|Arcade]], [[ZX Spectrum]], [[Commodore 64]], [[BBC Micro]], [[Amstrad CPC]], [[Sharp X68000]], [[Super Nintendo Entertainment System|SNES]], [[PlayStation 2|PS2]], [[Virtual Console]]
|media =
 
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|input= 2-way [[joystick]], 1 [[Button (control)|button]]
|requirements =
 
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|cabinet= Upright, Cocktail
|input = 3-button panel
 
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|cpu= [[Z80]] (@ 3.072&nbsp;MHz)
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|sound= Tone generator and discrete circuits
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|display= [[Raster graphics|Raster]], 224 x 256 pixels (Vertical), 98 colors
 
}}
 
}}
'''Moon Cresta''' is an arcade game released in 1980. It also appeared in modified form as '''Eagle'''.
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{{nihongo|'''''Moon Cresta'''''|ムーンクレスタ}} is an [[arcade game]] released in 1980 by [[Nichibutsu]]. [[Incentive Software]] published a version of this arcade game for many [[8-bit]] [[home computer]]s of the time. It will also be released on the [[Wii]] [[Virtual Console]] in Japan on March 9, 2010.
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==Gameplay==
 
==Gameplay==
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''Moon Cresta'' is a two-dimensional, single screen shoot-em-up in the same mould as [[Taito Corporation|Taito]]'s ''[[Space Invaders]]'' and [[Namco]]'s ''[[Galaxian]]''. The player begins the game with a small spaceship armed with a single laser cannon. After successfully completing the first four waves of alien attacks, the player must attempt to dock his ship with the next 'stage' of the ship. This second stage has two lasers in addition to the original one. After successfully clearing two more waves of aliens, the player must again dock with the third and final piece of the ship which also has two more lasers (giving the player 5 lasers in total). The trade-off for this is that the entire ship is a much larger target. Failure to correctly align the stages during either docking sequence causes the destruction of the stage being docked with.
You control a three-sectioned ship that starts off the game launching its smallest front section, which is followed by its middle section and then by its back section when all the other sections are destroyed. In the first two waves of every level, you face off against four eyes that float around in figure-eights as they descend. Hit one of them and it turns into a half-eye. Hit at least two eyes or four half-eyes and they will squiggle their way toward you, swirling their way back onscreen for another assault. In the next two waves, you face off against eight flies that also squiggle their way toward you in the same pattern as the eyes, again swirling their way back onscreen when they disappear.
 
   
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After completing the first eight waves the player's ship reverts to the first stage and the process is repeated. If any of the player's ships are lost along the way, the docking sequence occurs only after the first four waves have been completed.
Following these four waves, if you still have at least two of your ship sections intact, you will engage in a docking sequence where you must carefully steer your ship section on the top part of another without running out of time or colliding with that section. With successful docking you get bonus points and increased firepower and range.
 
   
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==Critical reception==
Then comes the next two waves: eight birds that fly in the same pattern as the eyes and flies, but this time materializing within the middle portion of the screen when they disappear. This is followed by two waves of fireballs, two of which fall at the same time in diagonals. Here you do not need to shoot any of the fireballs to survive the waves.
 
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The ZX Spectrum conversion, published in 1985 by [[Incentive Software]], was met with average review scores. [[Your Spectrum]] awarded two hits out of three: the gameplay was felt to be close to the arcade original, but was showing its age.<ref>{{Cite journal|journal=Your Spectrum|title=Joystick Jury|issue=14|year=1985|page=43|month=May}}</ref> [[Sinclair User]] awarded 3 out of 5 stars, and considered it only worth playing in order to win Incentive's prize for the first person to reach 30,000 points.<ref>{{cite journal|journal=Sinclair User|title=Spectrum Software Scene|author=Gilbert, John|page=28|month=May|year=1985|issue=38}}</ref>
   
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==Legacy==
Finally, after another docking section if you still have ship sections intact and not docked with, come the final two waves of divebombing aliens called Atomic Piles. These move so fast that they are difficult to dodge. Shoot all of them and you'll start the new level with your smallest ship section again, starting with the first wave. From that point on, the game will increase with difficulty, particularly with the Atomic Piles divebombing more frequently.
 
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#''Moon Cresta'' (1980)
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#''[[Terra Cresta]]'' (1985)
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#''[[Dangar - Ufo Robo]]'' (1986)
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#''[[Terra Force]]'' (1987)
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#''[[Terra Cresta II]]'' (1992, [[TurboGrafx-16|PC Engine]])
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#''[[Terra Cresta 3D]]'' (1997, [[Sega Saturn]])
   
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==''Moon Cresta'' in Popular Culture==
The scoring is as follows:
 
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A Moon Cresta machine can be seen and heard in the background of the Boardwalk Comics Shop in the 1987 film [[The Lost Boys]].
   
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==External links==
* Eyes (Break in half): 50 points
 
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*[http://www.coinop.org/g.aspx/100113/Moon_Cresta.html ''Moon Cresta'' at Coinop.org]
* Eyes (Destroy other half): 100 points
 
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*{{KLOV game|id=8745}}
* Flies: 30 points
 
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* Birds: 60 points
 
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==References==
* Fireballs: 200 points
 
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{{reflist}}
* Atomic Pile: 100 points
 
   
Docking is a big way to increase the player's score. They get the time remaining from 30 seconds multiplied by 100 for their docking bonus.
 
 
[[Category:Arcade games]]
 
[[Category:Arcade games]]
[[Category:Shmups]]
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[[Category:1980 video games]]
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[[Category:Amstrad CPC games]]
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[[Category:BBC Micro and Acorn Electron games]]
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[[Category:Commodore 64 games]]
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[[Category:ZX Spectrum games]]
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[[Category:Super Nintendo Entertainment System games]]
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[[Category:PlayStation 2 games]]
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[[Category:Nichibutsu games]]
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[[Category:Virtual Console games]]
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{{Fixed-shooter-videogame-stub}}
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[[es:Moon Cresta]]
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[[ja:ムーンクレスタ]]
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