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Official poster art of NASCAR Arcade
Basic Information
Video Game
Sega of America
Sit-down arcade cabinet(s)
Steering wheel(s)
Retail Features
Play Information
CanadaUnited StatesMexico North American Release Date(s)
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

NASCAR Arcade (known as NASCAR Rubbin' Racing outside of North America) is a video arcade racing game that was released in 2000 and was produced by Sega-AM3 using the Sega Hikaru Board. The graphics run at a speed of 60 frames per second; giving players a very realistic sense of racing in the Winston Cup Series.[1] Music for the game was provided by the American/Japanese band Sons of Angels,[2] who changed their name to Crush 40 soon after the game's release. Crush 40 is a band known for being video game composers and musicians and they also made songs for the Sonic the Hedgehog series.

Gameplay[edit | edit source]

Automatic transmission is available but the game strongly recommends manual transmission for greater realism.[3] There are five gears on the manual shift (first gear, second gear, third gear, fourth gear, and neutral). Depending on the jurisdiction and/or location that the arcade cabinet is located in, the speed will either be measured in kilometres per hour or miles per hour; this is set-up by the arcade operator upon calibration and cannot be altered by the player. For example, most video arcades in the United States would have the machine set to read the speed in MPH while cruise ships and international attractions would se the speed to KM/H.

The tracks to select from are Talladega Superspeedway, Richmond International Raceway and Watkins Glen International (and a "Team SEGA" secret track, available with a code on machines that have more than 700 played games). The goal of the game is to complete four laps and finish the race in either first, second, or third place before the timer reaches zero (0). Time is extended for each lap the player manages to complete; overtaking vehicles on the race course is also considered to extend time in the game.[3] Losing games result in a quick summary screen involving time and speed followed by a black game over screen in yellow letters. The game is based on the 1999 NASCAR Winston Cup Series season. All sponsorship decals on the automobiles were based on the ones that were the most frequently used by the teams and drivers during the 1999 Winston Cup (now Sprint Cup) season. Vehicles used in the game are the Pontiac Grand Prix, the Ford Taurus, and the Chevrolet Monte Carlo.

References[edit | edit source]

  1. Further review of game. Mark Kim. Retrieved on 2008-05-27
  2. Crush 40 History. Retrieved on 2010-02-11
  3. 3.0 3.1 Cite error: Invalid <ref> tag; no text was provided for refs named markkim

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