Codex Gamicus
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NASCAR Arcade
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NASCAR Arcade
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==Gameplay== Automatic transmission is available but the game strongly recommends manual transmission for greater realism.<ref name="markkim"/> There are five gears on the manual shift (first gear, second gear, third gear, fourth gear, and neutral). Depending on the jurisdiction and/or location that the arcade cabinet is located in, the speed will either be measured in [[kilometres per hour]] or [[miles per hour]]; this is set-up by the arcade operator upon calibration and cannot be altered by the player. For example, most video arcades in the United States would have the machine set to read the speed in MPH while cruise ships and international attractions would se the speed to KM/H. The tracks to select from are [[Talladega Superspeedway]], [[Richmond International Raceway]] and [[Watkins Glen International]] (and a "Team SEGA" secret track, available with a code on machines that have more than 700 played games). The goal of the game is to complete four laps and finish the race in either first, second, or third place before the timer reaches zero (0). Time is extended for each lap the player manages to complete; overtaking vehicles on the race course is also considered to extend time in the game.<ref name="markkim"/> Losing games result in a quick summary screen involving time and speed followed by a black ''game over'' screen in yellow letters. The game is based on the [[1999 NASCAR Winston Cup Series]] season. All sponsorship decals on the automobiles were based on the ones that were the most frequently used by the teams and drivers during the 1999 Winston Cup (now Sprint Cup) season. Vehicles used in the game are the [[Pontiac Grand Prix]], the [[Ford Taurus]], and the [[Chevrolet Monte Carlo#NASCAR|Chevrolet Monte Carlo]].
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