NBA Give 'n Go
|NBA Give 'n Go|
|Super Nintendo game controller(s)|
|European Release Date(s)|
|North American Release Date(s)|
|Japanese Release Date(s)|
|September 29, 1995|
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
NBA Give 'N Go is a 1995 Super Nintendo Entertainment System basketball game that uses licensed teams from the NBA. The game is essentially a home version of Konami's arcade game Run and Gun, which featured similar graphics and gameplay but no NBA license. Konami followed up Give 'N Go with Run and Gun 2 and the NBA In The Zone series.
Gameplay[edit | edit source]
Similar to Run and Gun, the in-game camera is at one end of the basketball court. Gameplay is fast-paced, much like NBA Jam and Konami's own Run and Gun. Elements lifted from arcade basketball games included limited fouls (that automatically lead to free throw shots), faster than real time clock, and basketballs rarely travel out of bounds. Free throw shots are simply a manner of trying to get two dots in the center as possible. The shot always goes in as long as both dots are blue; otherwise the shot always misses.
Gaming options include exhibition, regular season, playoffs, and arcade mode. Certain slam dunk and three-point field goal shots are replayed periodically. A play-by-play announcer comments on the in-game action. In addition to an arcade-style game, players can also customize in-game rules, or play a full-fledged simulation of professional basketball.
Players who wish to play in the playoff mode can choose either to re-enact the 1995 NBA Playoffs, have their playoff tree randomized by the computer or customize their own NBA playoff experience. Regular season games can also be customized while games in the "arcade mode" use the 1995 NBA Playoffs. Players can be substituted before a game but not during it. All NBA players are evaluated on a scale of 0 to 3 stars; 3 stars being the highest rating. Shaquille O'Neal and Michael Jordan are missing from the game's rosters.
Regional Differences[edit | edit source]
The game was released in Japan as NBA Jikkyou Basket: Winning Dunk (ＮＢＡ実況バスケットウイニングダンク NBA Live Basukett Ouining Udanku ) Localization and translation from Japanese to English were performed by veteran translator of Japanese anime and other imported television programs, Jeremy Blaustein while working in Tokyo as one of the staff members responsible for this game. During the early 1990s, Blaustein also translated other Konami Super Famicom games from Japanese to English.
The announcer's use of vocabulary varies between the North American and Japanese versions. English is used for the North American version while Japanese is used in the Japanese version. At the end of each game, the announcer says "Adios, amigos" in the Japanese version and "End of game" in the North American version. In the Japanese version, all of the team, city, and player names were in Japanese in addition to important statistics. Passwords are used to save regular seasons in the American version while the Japanese version allows players to use a battery save.
References[edit | edit source]
See also[edit | edit source]
- NBA In The Zone '98 - one of Konami's first 3D basketball games
- Double Dribble) - an earlier basketball game by Konami