Codex Gamicus
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Namco System 10
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Namco System 10
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==System 10 specifications== *Main CPU: R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB *OSC: 53.693175 MHz and 101.4912 MHz *BUS: 132 MB/sec. *OS ROM: 512 Kilobytes *Additional Sound Chips: PlayStation SPU, 24 Channels, 44.1 kHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments. *Main RAM: 2 Megabytes *Video RAM: 2 Megabyte *Sound RAM: 512 Kilobytes *Graphical Processor: 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) *Sprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll *Resolution: 256x224 - 740x480 *Colours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) *Other Features: custom geometry engine, custom polygon engine, MJPEG decoder *Roms: Roms and some CD/DVD Based (Taiko No Tatsujin)
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