Nanosaur 2: Hatchling

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Nanosaur 2: Hatchling
[[File:Nanosaur2Screenshot2.png of Nanosaur 2 on the Macintosh.]]|300px]]
Basic Information
Video Game
[[Pangea Software]][[Category:Pangea Software]]
Pangea Software
Third Person Shooter
Joystick, Keyboard
Mac OS X, Windows and iPhone OS
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Nanosaur 2: Hatchling (or just Nanosaur 2) is a continuation of the original Nanosaur storyline. Nanosaur 2 is the first stereoscopic game released for the Mac.[1]

Story[edit | edit source]

Nanosaur 2 takes place shortly after the original Nanosaur, and assumes that is has been completed successfully, and that valuable eggs are now in the hands of the Nanosaur race. However, an unnamed rebel group of Nanosaurs stole the eggs for their own purpose: creating a fighting force against Earth. One Pterodactyl egg was left behind, and it is the hatchling from this becomes the player's avatar for the game, and gives it its name. The objectives are to recover the lost eggs (somehow there are multiples of each type of egg) from the rebel group.

Gameplay[edit | edit source]

The objectives are to recover the lost eggs (somehow there are multiples of each type of egg) from the rebel group. The main weapon is a lethal shriek made by said Pterodactyl, but there are other weapons which may be found during the course of the game, including a defensive force-field. This game is much larger than the original. There is no time limit. There are three levels rather than one, each with its own layout, music, challenges, and environment. The game does not name on what planets the dinosaurs are, although it does state that they are not on Earth. The entire game can be played in 3D using anaglyphic imagery. The environments for each level, in order they are played, follow below.

  1. A redwood forest planet, with no particularly unusual geography. Basic enemies such as velociraptors, brachiosaurs, and laser-shooting robots appear in this level. The velociraptors may jump out at your avatar, but the brachiosaurs don't actually attack it, they just lumber around.
  2. A desert planet (pictured), covered with odd crystalline structures, tornadoes, and surface lava.
  3. The third and final level is a swamp planet (shown on cheat window) with strange plants and obstacles. These include giant jumping worms, poisonous gases, and Rhamphorhynchus, along with the basic enemies.

There is also a multiplayer option for use on the same computer; the software does not support games over the internet. There are 6 two-player levels and 3 missions, thus 2 levels each. The missions are racing, capture the eggs, and battle.

Release[edit | edit source]

Nanosaur 2 has been released for the PC/Windows operating system. It is published by Ideas From the Deep for PC/Windows.[2] Both games were packaged with some new Macintosh computers, like many of Pangea Software's products. Despite Universal Binaries being released for both titles, Apple has not continued to bundle either title with their new line of Intel-based Macintosh systems. In October 2008, Pangea Software released a port of Nanosaur 2 to the iPhone and iPod touch.

See also[edit | edit source]

References[edit | edit source]

External links[edit | edit source]