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==History== ===Founding=== As high school students, Jason Rubin and Andy Gavin, having experimented with [[Lisp (programming language)|Lisp]] and [[C++]], teamed up to create video games and founded "Jam Software" in 1986. Rubin and Gavin chose to create software for the [[Apple II]] and decided to create a [[skiing]] title. During production of the game, Gavin accidentally copied bootleg games over the only copy of the skiing game they had. Rubin then created a new skiing game called ''Ski Crazed'' (originally titled ''Ski Stud'') within the weekend. Because the game played slowly, Gavin reprogrammed the game to play quicker. The game was later picked up and published by Baudville, who bought the game from Jam Software for $250. Rubin and Gavin then created an [[Apple IIGS]] [[graphic adventure game]] titled ''[[Dream Zone]]'', which was released in 1988 and ported to the [[Atari ST]], [[Amiga]] and [[personal computer]].<ref name="Rags">{{cite journal |year=1998 |title=From Rags to Riches: ''Way of the Warrior'' to ''Crash 3'' |journal=[[Game Informer]] |volume=66 |issue=October 1998 |pages=18β19}}</ref> ===As Naughty Dog=== [[File:Naughty Dog Software Logo.jpg|thumb|The original logo used for Naughty Dog|link=Special:FilePath/Naughty_Dog_Software_Logo.jpg]] In 1989, Rubin and Gavin released another game titled ''[[Keef the Thief]]'', which was published by [[Electronic Arts]] for the Apple IIGS, Amiga and personal computer. To make a fresh start and to dissolve their relationship with Baudville, Rubin and Gavin renamed Jam Software as Naughty Dog. In the early 90's, Naughty Dog created ''[[Rings of Power]]'', which was published by Electronic Arts for the [[Mega Drive]] in 1991. By that time, Rubin and Gavin were in college and Naughty Dog was [[Bankruptcy|bankrupt]]. However, Rubin and Gavin (along with friends) then produced the [[3DO Interactive Multiplayer]] title ''[[Way of the Warrior (video game)|Way of the Warrior]]'' and presented it to [[Mark Cerny]] of Universal Interactive Studios (now the defunct [[Vivendi Games]]). Cerny was pleased with ''Way of the Warrior'' and signed Naughty Dog on to Universal Interactive Studios for three additional games. Rubin and Gavin devised a plan to create a three-dimensional [[action game|action]]-[[platform game]]. Because the player would be forced to constantly look at the character's rear, the game was jokingly codenamed "[[Sonic the Hedgehog (character)|Sonic]]'s Ass Game". Production of the game began in 1994, during which Naughty Dog expanded its number of employees and invented a development tool called "Goal Oriented Object LISP", to create the characters and gameplay. Cartoonists Charles Zembillas and Joe Pearson were recruited to create the characters of the game, which resulted in the titular character [[Crash Bandicoot (character)|Crash Bandicoot]]. After 14 months of development, the game was shown to [[Sony Computer Entertainment]], who then signed on to publish the game. ''[[Crash Bandicoot (video game)|Crash Bandicoot]]'' was shown to the public for the first time at [[E3]] and went on to become one of the highest-selling titles for the [[PlayStation]] console.<ref name="Rags" />
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