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Navy Field
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==Gameplay== [[File:A shipyard picture.jpg|thumb|275px|right|A [[Lion class battleship|''Lion''-class]] battleship in harbor]] The objective of the game is to upgrade and advance a WWII naval ship and to participate in naval battles with other people online. Gameplay starts out by configuring a naval ship to prepare it for battle. Once it is configured, the player proceeds into the game's Battle Map and joins one of the open battle rooms. These rooms are located and created in one of the 25 different areas on the Battle Map, each area can hold 16 rooms and each room can hold up to 128 players divided into two teams which are Alpha and Bravo; however up to 8 teams can be assigned taking namesakes from American Military Codenames. (Charlie, Delta, Echo, Hotel, Golf, etc.) New players take command of a Korean Frigate at the beginning of the game. Players then advance through several levels to access larger and more powerful vessels. There are three main types of ships that a player can command in the highest levels of the game: [[submarines]] (SS), [[aircraft carriers]] (CV) and [[battleships]] (BB). Up to 6 different ships of a single nation can be purchased at a time and can be armed and equipped with multiple variations of naval guns, aircraft, fire control systems, powerplants, and armor. The game uses two forms of currency: "Credits" and "Points". Credits are used to purchase ships and equipment, and points are to purchase recruits and promote sailors. In time players will end up obtaining significantly more points than credits. Battles are played in [[real-time]] using [[Isometric projection|isometric]] graphics. Players control their ship's weapons and speed during battle via keyboard input. Ships can have a variety of equipment depending on their class, size and nation but they are classed down to: Naval Guns, Anti-Aircraft Guns, Torpedo Launchers, Depth Chargers, Mines and Aircraft. Naval Guns are the main artillery of the ship, AA guns are used for shooting down aircraft, Torpedoes are useful for armoured targets, depth charges are used against Submarines, mines are useful for tactical situations such as Boxing enemy ships and Aircraft are the main weapon of the Aircraft Carrier. Like many massively multiplayer online strategy games, Navyfield allows players to organize themselves, very much the same as a traditional 'Clan' system in other games. In Navyfield, an organization of players is called a squadron. Each squadron can have up to 30 members, and each member of a squadron has the squadron's tag displayed before their ship name. Additionally, squadrons may join a fleet. Fleets consist of up to 5 squadrons, and 30 additional players. Fleet members have their fleet's logo displayed during battle, perpended to their ship's name. In addition to the fleet's logo, fleet members are also eligible to play the Harbor Assault gameplay mode, where two opposing fleets battle for or defend a port. ===Game modes=== There are several types of battles in Navy Field: # '''Normal''' In this game mode, 2 teams compete against each other in a team deathmatch style fight. Experience is awarded based solely upon individual attack, with the winning team receiving. Team 3-8 are currently disabled due to bugs. # '''CV mode''' Only carriers are allowed to play in this team deathmatch mode. # '''FF & DD mode''' Only ships below level 30 are allowed in this team deathmatch style game. # '''BB & CA mode''' Only battleships and heavy cruisers are allowed to fight in this team deathmatch style game. # '''Operation Convoy''' Only heavy cruisers and below may enter an Op Convoy. In Op Convoy, ships compete against each other in series of timed one flag capture the flag games. Ships race towards a crate centered between the two teams, attempting to bring it to their safe zone. If the ship with the crate is sunk, the crate resurfaces at that position a few seconds later. # '''Blitzkrieg''' Any ship, except submarines, whose level is below level 60 may participate in this team deathmatch style game. However, there are limits on the number of battleships and carriers allowed. Experience is based upon total team attack, or shared amongst all players on the same team. # '''Missions''' Co-operative mode against a computer controlled enemy to achieve a certain objective (destroy a building, sink a ship, or just eliminate all enemies). # '''Night Battle'''s are team deathmatches where the lines of sight are considerably shorter. Up to 7 Battleships and 3 carriers per team seek out the enemy, and scout planes can drop [[Flare (pyrotechnic)|flare]]s to illuminate a section of map for a period of time. Player Visibility is seriously impeeded in this game mode. # '''Great Battle''' The original style of Great Battle, where the host could swap vessels between teams prior to starting the game. Experience in this mode was also based upon individual attack, not team attack. This game mode is no longer supported and no longer available to be played. # '''Great Battle I''' Two fleets, led by battleships and carriers, fight for control of the sea. A maximum of 7 battleships and 3 carriers and 5 submarines are allowed per side, with an unlimited number of other supporting ships up to a maximum of 128 players. Experience earned is based upon total team attack, allowing for ships that do not do direct damage to the enemy (such as AA ships) to receive experience. The victor is the team who has the highest total attack points for the entire team. Team attack is made up of the collective attack damage done by all players on the same team. # '''Great Battle II''' Two fleets, led by battleships and carriers, fight to destroy each others flagship. Experience earned is based upon total team attack and bonuses for sinking the opposing team's flagship. When your team's flagship is sunk, a 5 minute period is given for a counter-attack to sink the opposing teams flagship. Failure to successfully counterattack in the allotted time will result in an immediate loss. A successful counter attack will result in an immediate victory. CV's are the only ship class that can be Flagships # '''Harbor Assault''' At predetermined in-game times, two fleets fight a series of battles against each other over a 110 minute period, the outcome being that the winning fleet gains or retains control of a port. The fleet that has control of a harbor can invest in harbor defences and take advantage of special rental ships (More powerful versions of existing ships) while awaiting the next scheduled time at which time they can be attacked by a challenger. During the period of a Harbor Assault fleet members can only play in Harbor Assault battle rooms, not others. Any number of fleet members can participate in a Harbor Assault but no more than 35 in any one Harbor Assault battle room. Individual players can use any of their ships during the period of the Harbor assault, but ships may not be repaired. Harbor Assault currently can only be attempted by an individual fleet every 2 weeks at the cost of in game credits. Fleets who retain control of a harbor can defend it indefinitely if no such attacking fleet is successful. In all of these games, each team has a flagship. The flagship is the ship with the highest ranking bridge officer. There are no perks with being the Flagship of the Fleet, other than being able to turn all your ships in the Battle Room one way or another. However there is speculation that a Flagship contributes more to Total Team attack points though this is unconfirmed. Damage done to friendly ships produces an experience penalty to discourage the practice of [[team killing]] (which is also now a bannable offense). All games can be "hosted" by any player; players can the join right up to the cap for the room or when the host decides to commence the game. In normal battles, there are no restrictions on the number of each ship type, and the host is free to set restrictions on the type of ships that enter the room by indicating it in the title. Normal battles are the only battles where the host has complete control of the room, capable of enforcing extra rules (such as no torpedoes) and setting a room title and level requirement. The host of the room can either let the players decide which side they stay on, or the Host "balances" the room, so that each side is uqual. Rooms other than normal rooms have an auto-balancing system, which splits the room into two roughly equal teams. The title of the room is the type of game mode it is, and hosts may not impose any extra rules (such as no torpedoes) upon them. The game has five harbors for fleets to control; one for each nation represented. The harbors are New York (US), Hamburg (KM), Toulon (MN) Tokyo (IJN), and London (UK). Owning a harbor allows each member of the owning fleet to rent unique ships. These unique ships require lower level crew to operate and are considerable stronger, but also require a hefty amount of credits to rent and repair. === Nations === <!-- Deleted image removed: [[File:NFNationSelect.jpg|thumb|NavyField|400px|right|Selecting a Nation for a Sailor.]] --> When a new player creates an account, he or she receives a set of starting Sailors. They are supplemented with one-hundred thousand credits and one-hundred thousand points to spend on purchasing a neutral ship and more crew. Players may also buy or sell naval guns, torpedo launchers, and other equipment using credits, or trade with other players for ships and crewmen. (Players can only trade with one another if both have over 50,000 credits and points, these trades are conducted in specialized trade rooms) Currently there are 5 Playable Nations in the game: Royal Navy, Imperial Japanese Navy, Kriegsmarine, United States Navy and the newly appointed Marine Nationale. (France) The Marine Nationale were added to the European and North American servers on 18 February 2010. New players have the advantage of battling in the 'Beginner' areas which has a level cap of 5, after Lv5 the player will not be able to host or join rooms in this area but will have better knowledge of the game when entering the battle rooms in other areas. At Lv12 the player can 'Promote' their crew to play as 1 of the 5 Nations, all 5 nations can be played though the player will need to raise another crew set. <!-- Removed List of ships here. Was not formatted, plus there is a tree and a table of them later on in the article --> This United States Line rules ==== Royal Navy ==== {{navy|United Kingdom}} (RN) - [[British Empire]]. The RN has the most effective armor, the best support crews, a large variety of fast battleships, as well as the hardest hitting guns. However, RN guns lack a fast reload speed (due to the system used to class their gunners), their armor is the lightest but most expensive, and RN torpedoes are the slowest and have the shortest range. Players gain access to battleships and heavy cruisers at lower levels than the other nations. Being the most heavily armoured ships in the game they have the reliability factor on their side yet it comes at a hefty price as well as being one of the slower nations out there. ==== Kriegsmarine ==== {{navy|Nazi Germany}} (KM) - [[Nazi Germany|German Reich]]. Naval guns of the KM typically have the greatest range of all of the five Navy's, yet do the least amount of damage for their size; giving German ships the lightest broadside of all similarly tiered ships. Germany also has the best Engineers or engies as their called in the game, giving them faster ship speeds and longer overheat time. Some KM ships lack the displacement required to hold large amounts of armor, yet others can stop 16-inch HE (heavy) shells. Typically, the Kriegsmarine's gunships have excellent anti-aircraft weaponry and its carriers have the most powerful fighter aircraft and dive-bombers. Most of the ships available for Kriegsmarine are [[Plan Z]] projects which were never built or commissioned. ==== Imperial Japanese Navy ==== {{navy|Empire of Japan}} (IJN) - [[Empire of Japan]]. The Imperial Japanese Navy is the only nation that can use [[Type 93 torpedo|"Long Lance" oxygen-fueled torpedoes]] and it has some of the fastest ships in the game, as well as a large assortment of aircraft carriers and a line of ships designed specifically to use torpedoes as their primary weapons. The Imperial Japanese Navy is largely considered a CV and torpedo nation because of the amount of CVs there are to choose from in contrast with their BBs. However, the IJN does have access to the [[Yamato class battleship]]s, and later, the [[Super Yamato class battleship]]s, mounting powerful, long ranged main batteries and a powerful anti-aircraft weaponry. IJN naval guns of large bore diameter are known for having a very high maximum angle, giving them the advantage of an incredible ability to pierce armored ships due to the "plunging" nature of the shells, and they "gain" range when sailing away from a pursuing target due to the shells' long hang time. Their HE shells also deal greater damage to armored targets as the shells land from a higher angle, allowing them to load less dedicated AP shells. However, the long shell hang time also make them difficult to use as one must predict where the target will be when the shells land ("leading" the target). IJN aircraft are fast, outrunning their counterparts of other nations. However IJN armor and support crews are the weakest in the game. ==== Marine Nationale ==== {{navy|France}} (MN) - [[France]]. The Marine Nationale has good submarines and heavy cruisers, and has also the second best armor and some guns have more range then the Kriegsmarine counterparts like Prinz Eugen and Bismarck. The Marine Nationale also has the second best Gunners but aircraft carriers are deficient in size. They have weaker Fighter pilots but they have the best Dive bombers and Torpedo Bombers, and the some of the best anti-aircraft guns and gunners in the game. Lower tier MN battleships have the advantage of a smaller size, thus reducing their chances of being hit. ==== Regia Marina ==== {{navy|Italy}} (RM) - [[Kingdom of Italy]]. ==== Soviet Navy ==== {{navy|USSR}} (VMFSSSR) - [[USSR]].
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