Need for Speed: Carbon

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Need for Speed: Carbon
NFS Carbon.jpg
Basic Information
Type(s)
Video Game
Racing
CD-ROMDVDBlu-rayWii Optical DiscGameCube Game Disc
Retail Features
Gameplay-Single-player.pngGameplay-Multi-player.png
European Union European Release Date(s)
November 32006 PSP, DS, GBA, PC, PS2, Xbox 360 GameCube

November 102006 Xbox
March 232007 PS3
December 82006 Wii

CanadaUnited StatesMexico North American Release Date(s)
October 312006 PSP, DS, GBA, GameCube, PC, PS2, Xbox 360, Xbox

November 162006 PS3
November 192006 Wii
August 172007 Macintosh

Australia Australian Release Date(s)
November 92006 PSP, DS, GBA, GameCube, Xbox

November 162006 PC, PS2, Xbox 360
March 222007 PS3
December 142006 Wii

Awards | Changelog | Cheats | Codes | Codex
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough


Need for Speed: Carbon is a 2006 Racing video game by Electronic Arts, for multiple consoles. Need for Speed: Carbon is the tenth game in the Need for Speed series, and serves as the sequel to Need for Speed: Most Wanted.

Plot & Gameplay[edit | edit source]

Need for Speed: Carbon picks up where the player left off in Most Wanted, driving out of Rockport in his recently-retrieved BMW.

Driving through Carbon Canyon on route to Palmont City, a flashback of what seems to be a race against Kenji, Angie, and Wolf comes to the player's mind. A police incident at the end of the race forces the player to make a hasty escape from Palmont months prior. In the present day at Carbon Canyon, Police Sargent Cross in his Corvette chases the protagonist down the canyon leading to his famous BMW M3 GTR being totaled; Darius then compensates Cross, and the player meets up with Nikki later on bad terms.

Darius tells the player with the help of Nikki to clean up his image by beating the rival racing crews to gain territory and to reclaim his reputation as a respected street racer in Palmont. Winning races one by one, the player acquires territories and ultimately districts from Kenji, Angie, and Wolf. As the player meets up with racers who want to join the player's crew, the three major heads of the racing crews slowly reveal their side of the story, regarding the night the player took off from Palmont.

Securing all three districts, Darius asks the player to meet up with him, where he reveals he was just using the player all along. On the brink of being arrested by Cops, Nikki saves the player, and tells him that some of their team were telling the truth regarding about the infamous police incident months ago, and joins the player's crew as a selectable crew member. Realizing that Darius was ultimately liable for the player's fall, Nikki and the player attempt to conquer Silverton, and oust Darius and his "Stacked Deck" crew, to clean up their images once and for all.

A string of final races between the player and "Stacked Deck" ensues with the player coming out as the victor in spite of Darius's efforts. Knowing the rules full-wll, Darius grudgingly hands over his Audi to the player and exiles himself from Palmont but not without warning the player that "There's always someone out there who's a little faster than you are, and sooner or later they're gonna catch up."

Own the City[edit | edit source]

Need For Speed Carbon: Own the City boxart.

Need for Speed: Carbon: Own the City was released for handheld devices such as the Game Boy Advance, Nintendo DS, and the PSP. It was released October 31, 2006 for all three handheld devices.

Collector's Edition[edit | edit source]

NFS:Carbon Collector's Edition boxart.

The Need for Speed: Carbon Collector's Edition features four exclusive cars, 10 pre-tuned cars (out of the box), 6 new races, 3 unique challenge events, 10 unique vinyls and a Bonus DVD showing the making of Carbon and showcasing all the cars used in the game. The Collector's Edition also features alternate box art and metallic finish packaging.


The Collector's Edition also features an extra 21 circuits to race on. These circuits are: Perimeter, Reactor Loop, Junktown Scramble, Storage Run, East Tunnel, Inner City Run, Big East HWY, Urban Technical, Crossover, Factory Circuit, Junkyard Blitz, Centrifugal, Bridge City, Skycrapper Circuit, Two Bridges Circuit, Homes and Towers, South Side, Figure-8, Westside Loop, University Drive, and Giant Loop

Development[edit | edit source]

Reception[edit | edit source]

External links[edit | edit source]