|Konami, Ultra Games|
|Game Boy Cartridge|
|North American Release Date(s)|
|Japanese Release Date(s)|
February 23, 1990
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
- For the game in the Resident Evil series, see Resident Evil 3: Nemesis.
Nemesis, despite its name, is part of the Gradius series of shmup games. This one in particular was the first one for a portable system, the Game Boy. It combined elements from Gradius and Gradius II, as well as some all-new features. The game was released in 1989. They did not bother to change the name back to Gradius something-or-other for it's worldwide release. It is not a scary zombie monster from the Resident Evil series.
Gameplay[edit | edit source]
You control a spaceship with which you use to fly through space and several different types of terrain, blasting at spaceships, aliens, organisms, and armaments. You collect power-up pods that you can use to activate power-ups such as speed, bombs, double-shots, lasers, options, and shields. At the end of the level there is a boss creature that you must defeat to continue on to the next level.
|This article is a stub. You can help Codex Gamicus by .|