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Nocturne
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==Storyline== Instead of possessing a single over-arching story, ''Nocturne''{{'}}s gameplay is broken up into four independent Acts. Each Act is a self-contained campaign that can be selected as soon as the game begins. Although the four Acts can be played in any order, they progress in chronological order from first to fourth, so some minor details, such as which agents join or leave the Spookhouse organization as time passes, are easiest to see when the Acts are played in order. ===Act I: Dark Reign of the Vampire King=== The Stranger reluctantly teams up with a half-vampire Spookhouse agent named Svetlana Lupescu to retrieve a powerful artifact from a remote [[vampire]]-occupied [[castle]] in [[Germany]]. This chapter features a large number of different enemies, including [[ghoul]]s, werewolves, and vampires. Different enemies have different weaknesses, creating a greater variety of gameplay. The artifact, called the ''Yatgy Stone'', later appears in the game ''[[BloodRayne]]'', where it is explained to be the ''heart of [[Belial|Beliar]]'', the former ruler of [[Hell]] and the most powerful [[demon]] ever born. ===Act II: Tomb of the Underground God=== The Stranger uses his dual pistols, a double-barreled shotgun, and the grudging help of [[Haitian Vodou|voodoo]] god [[Baron Samedi]] to battle a [[zombie]] outbreak in a small, secluded wild-west style [[United States|American]] town. As the title suggests, an [[H. P. Lovecraft]]-style entity ultimately makes an appearance. ===Act III: Windy City Massacre=== [[Al Capone]] is creating an army of [[Frankenstein]]-style reanimated [[mobster]]s, so The Stranger packs up his [[Thompson submachine gun|tommygun]] and travels to [[Chicago]] to stop Capone's nefarious plot. The only enemies in this chapter are the mobsters, who behave like human opponents, yelling wisecracks, talking among themselves, and fighting with [[Thompson submachine gun|tommyguns]]. ===Act IV: The House on the Edge of Hell=== Responding to a call for assistance, The Stranger is dispatched to the remote mansion of Hamilton Killian, a retired Spookhouse agent with many of the same qualities as The Stranger, including an overwhelming hatred of monsters. In his time, Killian was widely regarded as one of the organization's best monster hunters. Through a convoluted series of events, The Stranger is placed into a massive, puzzle-filled deathtrap and forced to face enemies from the game's previous three Acts who are also trapped. ===The Epilogue=== Once all four Acts have been played and beaten, a five-minute interactive epilogue is unlocked that thrusts The Stranger into a grim cliffhanger, paving the way for a possible sequel, though none has yet been announced or released.
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