|Non-linear video games
The opposite of linear video games, non-linear video games are video games with a free-form system of progression. This includes sandbox and open-world games. A non-linear game or path is when a game lets the player affect where they go next. The path branches out, like a tree. Players have a choice of where to go, or what to do, next. Non-linear games are favoured in certain genres like role-playing video games.
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- ↑ 005 flyer
- ↑ 005. “You first face cops in the "maze" segment, where you must hightail your keister into a building. Usually, you start out pretty close to an available edifice, so these mazey bits are really more of a hub where you pick either the "forklift" or "ice skate" building to tackle first.”
- ↑ Non-linear video games at Allgame via the Wayback Machine
- ↑ Konami Classics Series: Arcade Hits - NDS - Review. GameZone (April 9, 2007). Retrieved on 2011-04-08
- ↑ Konami Arcade Classics: Well, at least it's classic. IGN (January 7, 2000). Retrieved on 2011-04-08
- ↑ Mark J. P. Wolf (2008), The video game explosion: a history from PONG to Playstation and beyond, ABC-CLIO, p. 100, ISBN 0-313-33868-X, http://books.google.co.uk/books?id=XiM0ntMybNwC&pg=PA100, retrieved 2011-04-10
- ↑ Mega Zone video game. Killer List of Videogames. Retrieved on 2010-07-14
- ↑ 9.0 9.1 Brooks, Evan (September 1988). "The Politics of War". Computer Gaming World (51): 12–13, 34, 48–49. "Both games come from Japan (Koei Corporation) and deal with the unification of countries during a feudal era and both games offer the sophisticated strategy player an opportunity to balance economic, diplomatic, and military decisions during a formative period of a foreign nation."
- ↑ Hardcore Gaming 101 – Blog: Dark Age of JRPGs (7): Panorama Toh ぱのらま島 – PC-88 (1983). Hardcore Gaming 101 (2013-06-02). Retrieved on 2016-07-23
- ↑ John Szczepaniak (February 2011). Portopia Renzoku Satsujin Jiken. Retro Gamer. Retrieved on 2011-03-16 (Reprinted at John Szczepaniak. Retro Gamer 85. Hardcore Gaming 101. Retrieved on 2011-03-16)
- ↑ TX-1 at Museum of the Game
- ↑ TX-1 flyer
- ↑ TX-1 manual
- ↑ "TX-1" (in en). Computer and Video Games: 34. April 1984. http://www.solvalou.com/subpage/arcade_reviews/188/532/tx-1_review.html.
- ↑ The Battle-Road at Museum of the Game
- ↑ John Szczepaniak. Retro Japanese Computers: Gaming's Final Frontier. Hardcore Gaming 101. Retrieved on 2011-03-16 Reprinted from "Retro Japanese Computers: Gaming's Final Frontier", Retro Gamer (67), 2009
- ↑ Courageous Perseus, Giant Bomb
- ↑ 19.0 19.1 19.2 19.3 Harris, John (September 26, 2007). Game Design Essentials: 20 Open World Games. Gamasutra. Retrieved on 2008-07-25
- ↑ Gingahyōryū Vifam at MobyGames
- ↑ IGN India discusses game design: Combat in open world games (2 November 2015).
- ↑ John Szczepaniak (2016), The Untold History Of Japanese Game Developers, Volume 2, pages 38-49
- ↑ 1982-1987 - The Birth of Japanese RPGs, re-told in 15 Games.
- ↑ Szczepaniak, John (2015). The Untold History of Japanese Game Developers. 2. p. 498. "Baraduke has a lot of iconic sci-fi elements, including from the Alien films. It's also a rather fun and intense free-roaming 2D shmup"
- ↑ Szczepaniak, John (2014). The Untold History of Japanese Game Developers. 1. SMG Szczepaniak. p. 7. ISBN 978-0-9929260-3-8. "Riglas: Tamashii no Kaiki – large free roaming RPG exclusive to Japanese computers, worth checking out"
- ↑ リグラス －魂の回帰－for PC-8801 (1985), YouTube
- ↑ Star Luster. Virtual Console. Nintendo. Retrieved on 2011-05-08 (Translation)
- ↑ Szczepaniak, John (2015). The Untold History of Japanese Game Developers. 2. pp. 506 & 982. "technically impressive real-time first-person 3D space shoot-em-up (imagine Elite but without vector graphics); with intense combat and a large free-roaming map containing enemy bases and refuelling stations, players need to plan their attacks strategically."
- ↑ 15 Most Influential Games of All Time: The Legend of Zelda. GameSpot. Retrieved on 2010-01-24
- ↑ Brian Gazza. Outrun. Hardcore Gaming 101. Retrieved on 2011-03-17
- ↑ Darius at Museum of the Game
- ↑ Kurt Kalata. Darius. Hardcore Gaming 101. Retrieved on 2011-01-10
- ↑ Takeshi no Chousenjou, Giant Bomb
- ↑ Jeremy Parish, Famicom 25th, Part 17: Live from The Nippon edition, 1UP.com, August 1, 2008
- ↑ Kurt Kalata and William Cain, Castlevania 2: Simon's Quest (1988), Castlevania Dungeon, accessed 2011-02-27
- ↑ NES Games Begging For A Remake, IGN
- ↑ Gaming's most important evolutions, GamesRadar
- ↑ John Szczepaniak, War of the Dead, Hardcore Gaming 101, 15 January 2011