Nosferatu: The Wrath of Malachi
|Nosferatu: The Wrath of Malachi|
|First-person Shooter, Survival Horror|
|North American Release Date(s)|
October 21, 2003
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Gameplay[edit | edit source]
At the beginning of the game the player has no knowledge of events aside from those that something is very wrong, his starting weapons are his fists and a trusty cane sword. The objective of the game is to search the castle and save members of the protagonist's family within a two hour time limit. These relatives will die if not rescued soon enough so the player has to hurry. The castle's interiors are randomly generated at the beginning of a new game.
Plot[edit | edit source]
The plot is a version of Bram Stoker's Dracula, with inspiration from F.W. Murnau's Nosferatu. The protagonist, named James is traveling in Transylvania after losing a sword fighting competition in Sweden. James is on his way to his sisters wedding. But when he arrives at the castle, something seems wrong. He discovers that his future brother-in-law is a vampire, who has taken his family members in custody. Now it is up to James to save them all before it is too late.