The Legend of Zelda: Ocarina of Time

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The Legend of Zelda: Ocarina of Time
Basic Information
Video Game
Nintendo EAD
The Legend of Zelda
Action, Adventure, RPG
Nintendo 64, GameCube and iQue Player
Virtual Console
Wii and Wii U
This title has been rated E by the ESRBThis title has been rated 12 by PEGIThis title has been classified PG by the ACBThis title has been rated A by CEROThis title has been classified 3+ by the ELSPAThis title has been rated 6 by the USK
Main Credits
Shigeru Miyamoto
Shigeru Miyamoto
Shigeru Miyamoto, Yoichi Yamada, Eiji Aonuma and Yoshiaki Koizumi
Koji Kondo
Shigeru Miyamoto, Toru Osawa and Yoshiaki Koizumi
European Union European Release Date(s)
Nintendo 64
December 111998
Wii Virtual Console
February 232007
Wii U Virtual Console
July 22015
CanadaUnited StatesMexico North American Release Date(s)
Nintendo 64
November 231998
Wii Virtual Console
February 262007
Wii U Virtual Console
July 22015
China Chinese Release Date(s)
iQue Player
November 2003
Japan Japanese Release Date(s)
Nintendo 64
November 231998
Wii Virtual Console
February 272007
Wii U Virtual Console
December 222015
Awards | Changelog | Cheats | Codes | Codex
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough

The Legend Of Zelda: Ocarina of Time is the fifth game in the Legend of Zelda series. It is considered by some critics to be the greatest game ever made. It was the first of the 3D Zelda games and is ranked the #1 game of all time on GameRankings. Many consider it's transition from 2D overhead to 3D third person to be one of the best transitions since Super Mario 64. Since its release, Ocarina of time has sold more than 7 million copies for the Nintendo 64 and has been re-released on many systems, including the Wii's Virtual Console.

It later had a remake for the Nintendo 3DS titled The Legend of Zelda: Ocarina of Time 3D which was released in June 2011.

The game stars Link (or more specifically, the Hero of Time), using his Ocarina to play songs with various affects, usually on time. The songs can open doors, teleport Link, or change night into day. Time of day plays a major role, for example, zombies appear in Hyrule Field during night. Link's quest is to, ultimately, save Hyrule from the rule of Ganondorf.

An unorthodox sequel, The Legend of Zelda: Majora's Mask, was later released for the Nintendo 64. It took the day/night and time concept and went in a new direction with it.

Story[edit | edit source]

Link in OOT

Ocarina of Time is separated into two time periods, separated seven years apart. There is the time when Hyrule was prospering, when Ganondorf was merely a Gerudo honoring the King. Link was a boy (Young Link as he was called in Super Smash Bros. Melee) wielding a Kokiri Sword, living in Kokiri Forest. However, after Link opens up the Temple of Time, he pulls the Master Sword from its resting place, sending him in the future and opening the way to the Light Temple. Unfortunately for Link and all living creatures in Hyrule, Ganondorf had followed Link, and took the opportunity to take the Triforce.

Link wakes up seven years later. He is now an adult, and is debriefed in the Temple of Light by the sage Rauru. In the seven years between Link's mistake in letting Ganondorf get to the Triforce and waking up today, Ganondorf used the power of the Triforce to take over Hyrule. The sky is now black around Hyrule Castle. Hyrule Castle itself is now a black fortress, floating over a lava-like pit. The fish people, the Zora, have had their once thriving underwater city frozen, including their King. The rock-like people, the Gorons, have abandoned their mountain homes.

To set things right, Link must go to different elemental temples and collect a medallion to awaken the sages who can put a stop to Ganondorf. With the help of a mysterious masked Sheikah named Sheik, Link will gain new weapons and learn new songs to help him save Hyrule.

Features[edit | edit source]

Though the basic controls for controlling Link are common today, at the time they were quite revolutionary. Ocarina of Time introduced a feature called "Z-targeting". This allows you to keep camera focus on an enemy, person, or item of importance and let Link focus his attacks or attention thereon.

Gameplay[edit | edit source]

Dungeons[edit | edit source]

As in all games in the series, the overworld contains several dungeons — large self-contained areas with a single entrance in the overworld. Within most dungeons, Link must battle several monsters and solve complex puzzles in order to progress through, finding items such as the Dungeon Map, Compass, and keys to unlock doors. A dungeon always contains a special weapon or item, which is often needed to defeat the boss in the final room. The bosses usually require some form of strategy to defeat them, and later on in the game, a boss key is required to enter the boss lair.

Trivia[edit | edit source]

N6402 oot.jpg
  • In the Remastered Edition of Ocarina of Time, The Legend of Zelda: Ocarina of Time Master Quest, it is possible to not have enough keys in the Water Temple.
  • There is a hidden Arwing model that was never used in the game. It flies around and can be shot down, where it will spiral and explode much like in Star Fox 64.
  • Because Link does not obtain the Triforce in the game, there was speculation for a long time about secrets that unlocked it.

See also[edit | edit source]