Omega Fighter

From Codex Gamicus
Jump to: navigation, search
Omega Fighter
Basic Information
Video Game
UPL, Sammy Corporation
Shoot 'em up
Retail Features
Play Information
Arcade Specifications
Vertical, 192 X 256 pixels, 1024
CanadaUnited StatesMexico North American Release Date(s)
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Omega Fighter is a vertical scrolling shooter developed for the arcades by UPL in 1989. While similar to most shooters, Omega Fighter was unique in its gameplay, level and enemy focus: rather than flying over multiple levels, the player faced up against an enormous space battle cruiser which contained every level.

Gameplay[edit | edit source]

Taking place in the future, an enormous alien battle cruiser/space craft carrier has attacked the Earth. The Earth's only defense lies in small fighter craft wielding great firepower with the mission of dismantling the cruiser one portion at a time before it lands. Players were briefed before every mission to destroy specific parts of the enormous ship. Destroying these parts of the ship would actually play some significance on the game's ending, but overall contributed to the player's score. The game has a unique scoring aspect that awarded the player for destroying enemies at point blank range.

Reception[edit | edit source]

Reviewers at the time of the game's release generally found the game playable and fulfilling [1], though most felt the gameplay and graphics were uninspired. [2],[3]

External links[edit | edit source]

References[edit | edit source]