Operation Wolf 3
|Operation Wolf 3|
|2 Positional guns with trigger, 2 Buttons|
|68000(@ 14.346 MHz)|
|320 x 224 pixels (Horizontal), 8192 colors, 60 Hz refresh rate|
|International Release Date(s)|
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Operation Wolf 3 is an arcade game released in 1994 by Taito. It has no connection to the two previous games in the series, Operation Wolf and Operation Thunderbolt, other than the title and controls.
Plot[edit | edit source]
A terrorist organization known as "SKULL" has taken over an island and are armed with nuclear missiles. Two agents, codenamed "Hornet" and "Queen Bee" (player one and two respectively) are dispatched by "Gun Metal Army" to take down "SKULL" and disarm the nuclear missiles.
Gameplay[edit | edit source]
One or two players progress through five stages; Warehouse, Freeway, Wasteland, and Silo, with the fifth stage involving players shooting down missiles in mid flight. Throughout the stages, various powerups are found, such as stronger weapons, and extra bombs. Unlike the limited ammo found in Operation Wolf, this game has unlimited ammo. As long as the trigger is squeezed, weapons will fire on full automatic. Once the ammo counter is depleted, the rate of fire decreases sharply. When the trigger is let go, the counter instantly refills. A pump slide underneath the front of the gun barrel is used for bombs. Up to three bombs can be carried at a time, as opposed to nine in the first game.