Overclocked: A History of Violence
|Overclocked: A History of Violence|
|[[House of Tales]][[Category:House of Tales]]|
|[[Lighthouse Interactive]][[Category:Lighthouse Interactive]]|
|DVD (1), download|
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Overclocked: A History of Violence is a psychological thriller adventure game developed by House of Tales and published by Lighthouse Interactive. The game was released on April 21, 2008 for retail and direct download.
Story[edit | edit source]
The game, thematically about the effect and aftermath of violent acts, is about US Army psychiatrist David McNamara who is treating several mentally-scarred teen patients, during a violent thunderstorm in New York City.
Plot[edit | edit source]
The game begins when five amnesic college-aged teens suddenly appear with guns in the middle of New York City. Psychiatrist David McNamara from DC is sent to examine the case thanks to his previous work in the US Army dealing with post-traumatic stress disorder. Right from the beginning, the case seems odd. On the first day, David discovers that all five patients had the same origins, and they were escaping from the same unknown person from an isolated military island. As the history is revealed, David, using a PDA as a tape recorder, makes his way through the teens' minds, piecing together their history, while at the same time dealing with his ongoing divorce. David himself has serious issues regarding anger management, which ended his former relationship.
It is revealed in the end that the teens were part of a military experiment for making amnesic assassins, and David's anger issues were only side effects of the previous project back in the Army.
Production[edit | edit source]
House of Tales is a German game development studio founded by Martin Ganteföhr and Tobias Schachte. Martin serves as both the writer and the creative director for the game. In a 2008 interview, Martin expresses his reasons for choosing such an intense topic (violence / psychology of aggression) as the theme for the game, "I chose the topic because it interests me, and is at least as worth to dedicate a game to as War on Mars. You see, making games is a very personal process for me. I have many questions about life, and as long as somebody is willing to listen, I will try to convey my thoughts and feelings in my games."
Reception[edit | edit source]
|GameZone||6.0 out of 10|
|IGN||7.0 out of 10|
Overclocked received mixed reviews. Brett Todd in his 7.5/10 review for GameSpot praised the game's "deep, engaging story with lifelike characters and dialogue" but noted its nihilistic tone. IGN's 7/10 review also noted the game's "haunting main theme... and gloom of rainy New York [which] adds an appropriate layer of anxiety to the experience." It also received a Recommended award at IT Reviews, who praised its "strong characters" and "engrossing storyline." PC Gamer scored it a 48% in its negative review, scoffing, "Unless you're jonesing for an adventure game fix, your time's better spent rearranging your Netflix queue." Renowned interactive fiction writer Andrew Plotkin in his review called it "engaging, narratively sophisticated" and "a great piece of interactive fiction".
References[edit | edit source]
- Interview with Martin Ganteföhr, designer of Overclocked]. Adventure Classic Gaming.
- Brett Todd. GameSpot Overclocked review. GameSpot.
- Emily Balistrieri. IGN Overclocked review. IGN.
- PC Gamer, Aug 2008, p.72
- Andrew Plotkin. Andrew Plotkin Overclocked review. Andrew Plotkin.
[edit | edit source]
- Official site, Lighthouse Interactive