Pajama Sam In: No Need To Hide When It's Dark Outside

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Pajama Sam In: No Need To Hide When It's Dark Outside
Basic Information
Video Game
[[Humongous Entertainment

Mistic Studios(Wii)]][[Category:Humongous Entertainment
Mistic Studios(Wii)]]


Majesco Entertainment (Wii)]][[Category:Atari
Majesco Entertainment (Wii)]]

Microsoft Windows : Pentium 90 or better, 8 MB Free Space and 2X CD-ROM.

Macintosh : 80 MHz, 8 MB Ram and 2X CD-ROM :"Classic" Environment.

Windows, Mac OS and Wii
CERO All Ages (A)

ESRB Everybody (E)

Awards | Changelog | Cheats | Codes | Codex
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough

Pajama Sam: No Need To Hide When It's Dark Outside is a 1996 children's point-and-click adventure game originally released for PC and Mac. The first game of the Pajama Sam franchise, it features the titular character entering the "Land of Darkness" through his closet to capture Darkness himself and recover his superhero gear, which has been scattered throughout the land.

This game was first released on December 31, 1996 New Year's Eve.

On August 19, 2008, the game was re-released as a Wii game by Majesco Entertainment renamed as Pajama Sam: Don't Fear The Dark.[1]

Story[edit | edit source]

Sam, unable to sleep due to a fear of the darkness that fills his room, is inspired by an issue of his favorite superhero comic, Pajama Man, to take matters into his own hands. Journeying into his closet with his purple Pajama Sam mask, Signature-Edition, All-Metal Pajama Man Lunch Box (often known as the Portable Bad Guy Containment Unit), and his Illuminator Mark 5 Jr. Flashlight, Sam tumbles down into the Land of Darkness and is soon stopped by a group of trees acting as customs. After freeing himself, Sam goes on an adventure to reclaim his lost equipment. After a quest spanning a river, a lava-filled mine, and Darkness's house, Sam goes to confront Darkness. However, Sam still was afraid as first. But then he realizes Darkness is friendly. Darkness tells him that he is just lonely and wants a playmate. After the two of them play together, Sam leaves the closet and finds himself back in his own room. No longer afraid of the dark, Sam quickly falls asleep.

See also[edit | edit source]

References[edit | edit source]

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