Codex Gamicus
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Pepper's Adventures in Time
Pepper's Adventures in Time.jpg
Developer(s) Sierra
Publisher(s) Sierra
Designer Designer Missing
Engine Engine Missing
status Status Missing
Release date 1993 (NA)
Genre Adventure, Educational
Mode(s) Single-player
Age rating(s) Ratings Missing
Platform(s) MS-DOS, Microsoft Windows3.x
Arcade system Arcade System Missing
Media Media Missing
Input Inputs Missing
Requirements Requirements Missing
Credits | Soundtrack | Codes | Walkthrough

Pepper's Adventures in Time is an educational game/adventure game released in 1993 by Sierra On-Line. The project was based on a concept by Sierra VP of Development/Creative Director, Bill Davis, who also designed the game's main characters. The original plan was for this to be the first in a series of "edutainment" titles, in which the player, as Pepper, traveled back in time to set right mixed-up situations, surrounding famous individuals in history.

Plot summary[ | ]

The game chronicles a young girl, who may be considered a tomboy, named Pepper, and her dog Lockjaw. Pepper's evil Uncle Fred has created a time machine, whose portal Lockjaw is accidentally tossed into. Hoping to save her dog, Pepper is instead pulled in with him. Though now separated, they have both been sent back to Philadelphia in 1764. Time has been altered, however; many elements of the 1960s American counterculture are combined with the life and times of Benjamin Franklin. Through generous use of artistic licence, he has been transformed into a "flower child," or "hippie." Via humorous dialogue and interaction with the both the townspeople and Franklin, Pepper is responsible for ensuring that history unfolds the way it should, as well as first locating and subsequently reuniting with Lockjaw. The player does have the opportunity to learn valid historical facts throughout the game; this is facilitated by a "Truth" icon and multiple-choice quizzes at the conclusion of each act, or section of the game.

External links[ | ]

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