Codex Gamicus
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Persona (series)
Logo-Persona
Basic Information
Type(s)
Series
Atlus
Atlus, Koei, Square Enix, Ubisoft
Parent franchise(s)
Shin Megami Tensei
Urban Fantasy
RPG, Social Simulation
Arcade, Microsoft Windows, Nintendo 3DS, Nintendo Switch, PlayStation, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita and Xbox 360

Persona PERSONA (ペルソナ Perusona?), sometimes called Shin Megami Tensei: Persona outside of Japan is a series of role-playing games developed and published by Atlus. The series is a spin-off of the Megami Tensei series which focuses on demon summoners. However the Persona series centers around groups of teenagers who have the ability to summon facets of their psyche, known as Personas, into being. The game draws many elements from Jungian psychology and various Jungian archetypes. The first game in the series was called Megami Ibunroku (女神異聞録?) in Japan which translates to "Record of the Goddess' Strange Tales," denoting a side story or alternate universe. The series underwent a drastic change in design during Shin Megami Tensei: Persona 3 which introduced elements of simulation games into the series which was continued in Shin Megami Tensei: Persona 4. Each title in the series utilizes a different method to summon Personas such as Evokers in Shin Megami Tensei: Persona 3[1] and Tarot cards in Shin Megami Tensei: Persona 4.[2]

Common Elements[ | ]

Setting[ | ]

Gameplay[ | ]

Themes[ | ]

Games[ | ]

Main Games[ | ]

Spin-offs[ | ]

References[ | ]

  1. VanOrd, Kevin (2007-07-24). Shin Megami Tensei: Persona 3 Review. GameSpot. Retrieved on 2009-10-27
  2. Anderson, Lark (2008-12-10). Shin Megami Tensei: Persona 4 Review. GameSpot. Retrieved on 2009-10-27
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