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{{Wikipedia}} '''Pie in the Sky''' is a [[2.5D]] and [[3D computer graphics|3D]] [[first person shooter]] [[video game engine|engine]] most popular in the mid-to-late 1990s by Pie in the Sky Software, also known as '''Power 3D''' and the '''3D Game Creation''' or '''3D [[Game Creation System]]''' engine. The engine was used in two games by the company as well as many other independent games and amateur projects after it was turned into a game creator,<ref>{{Cite web|url=http://3dsl.game-host.org/3DSL/1995.htm#The%20Pie%203D%20Game%20Creation%20System |title=Year 1995 - 3D Shooter Legends |publisher=3dsl.game-host.org |date= |accessdate=2011-08-25}}</ref> largely because it minimized the amount of [[computer programming]] knowledge needed to make 3D games in its editing tools.<ref>{{Cite web|url=http://www.cspage.net/kid/outnum/ |title=Outnumbered |publisher=Cspage.net |date= |accessdate=2011-08-25}}</ref> ==History== The company, formed principally by programmer Kevin Stokes, first dabbled in [[3D computer graphics]] by creating a modestly popular [[Terminate and Stay Resident|TSR]] 3D [[screen saver]] called InnerMission in 1987.<ref>{{Cite web|url=http://garbo.uwasa.fi/pc/screen.html |title=Inner Mission - Garbo |publisher=Garbo.uwasa.fi |date= |accessdate=2011-08-25}}</ref> After more developments, they developed a 3D [[flight simulator]] ''[[Pie in the Sky (game engine)#Corncob 3D|Corncob 3D]]'' in [[1992 in video gaming|1992]]. The game was inspired by a flight simulator for the [[Apple II]]. The game was first released as [[shareware]] and then later commercially as ''Corncob Deluxe'' by [[MVP Software]]. After seeing ''[[Wolfenstein 3D]]'', they wrote a new 3D engine in [[C (programming language)|C]] and used it in the first person shooter ''[[Pie in the Sky (game engine)#Lethal Tender|Lethal Tender]]'' in [[1993 in video gaming|1993]]. Based on that, they were hired by a [[Germany|German]] group to create a [[German language]] first person shooter.<ref>{{Cite web|url=http://pieintheskysoftware.com/menuitem-resources-history.html |title=Historical Pie in the Sky |publisher=Pie in the Sky Software |date=2010-03-14 |accessdate=2011-08-25}}</ref> Pie in the Sky released ''[[Pie in the Sky (game engine)#Terminal Terror|Terminal Terror]]'', the sequel to ''Lethal Tender'', in [[1994 in video gaming|1994]]. The development of this game, to be published by [[Expert Software]], had taken precedence over the German development and thus strained the relationship. The game was relatively successful, but the company sensed they were unable to keep up and stay ahead of other first person shooter developers. To get around this and enter a [[niche market]], they decided to create the ''3D Game Creation System'' and market themselves to consumers who wanted to make their own 3D games. It is first used by games such as ''[[Pie in the Sky (game engine)#Red Babe|Red Babe]]'' by The DaRK CaVErN Productions and ''[[Pie in the Sky (game engine)#La Cosa Nostra|La Cosa Nostra]]'' by Slade 3D Software. In [[1995 in video gaming|1995]] it was used in the [[Pie in the Sky (game engine)#Despair series|''Despair'' series]], ''[[Pie in the Sky (game engine)#Terror in Christmas Town|Terror in Christmas Town]]'', ''[[Pie in the Sky (game engine)#Deer Napped|Deer Napped]]'', and ''[[Pie in the Sky (game engine)#Castaway: The Ordeal Begins|Castaway: The Ordeal Begins]]'' as well as the official example games ''[[Pie in the Sky (game engine)#Meltdown|Meltdown]]'' and ''[[Pie in the Sky (game engine)#Industrial Killers|Industrial Killers]]''. Meanwhile, the various bugs in the program were worked out and upgrades and patches were released, partly because of the rushed development of the system in the first place.<ref>{{Cite web|url=http://pieintheskysoftware.com/menuitem-about-history-two.html |title=History of Pie in the Sky Software Part Two |publisher=Pieintheskysoftware.com |date=2010-03-14 |accessdate=2011-08-25}}</ref> The contract with the German group changed, and instead the new game creation system was re-released in German as well as [[English language|English]]. The engine was ported to [[Microsoft Windows]] and [[Direct X]] in [[1998 in video gaming|1998]], as well as updating it beyond ''Wolfenstein 3D''-like standards. The company had first detected the decline of [[DOS]] in 1994, and had decided to port to Windows and adopt 3D API technology using the [[Renderware]] library. This was first attempted in a [[racing game]] called ''Baja Bash'', but emphasis was switched to converting the old game creation engine because of market demands, time constraints, and some criticism of the later game - despite its attempted physics advances. Because of licensing restrictions however, they eventually opted to use [[Direct3D]].<ref name="pieintheskysoftware.com">{{Cite web|url=http://pieintheskysoftware.com/menuitemtophome.html |title=The History of Pie in the Sky Software Part 3 |publisher=Pieintheskysoftware.com |date= |accessdate=2011-08-25}}</ref> In this updated form that it was used in the game ''[[Pie in the Sky (game engine)#Pencil Whipped|Pencil Whipped]]'', designed for the [[2000 in video gaming|2000]] [[Independent Games Festival]]. ''[[Pie in the Sky (game engine)#Chub Gam 3D|Chub Gam 3D]]'', an earlier [[freeware]] game, was reissued in [[director's cut]] form in 1998. In [[2001 in video gaming|2001]] the third version of the engine was released, featuring true-3D polygonal enemies and weapons, 3D terrain, super lighting effects, and other improvements. The engine ceased being sold in [[2003 in video gaming|May 2003]] and soon after the Pie in the Sky company website came down. The book ''3D Game Creation'' by Luke Ahearn for Cyberrookies has a section which examines making games using the ''Pie in the Sky'' development tools,<ref>[http://www.amazon.com/dp/1584500670 3D Game Creation (Cyberrookies)] - [[Amazon.com]]</ref> and the system, alongside ''[[GameMaker: Studio]]'', ''[[Construct (game engine)|Construct]]'', ''[[The Games Factory]]'' and ''[[FPS Creator]]'', was used in the "Problem Solving through Game Creation" course put out by the College of Engineering and Applied Science.<ref>{{Cite web|url=http://www.uccs.edu/tchamillard/game-design-and-development-options/cs-110.html |title=CS 110: Problem Solving through Game Creation |publisher=College of Engineering and Applied Science |date=2006-01-24 |accessdate=2011-08-25}}</ref> In [[2010 in video gaming|2010]] the company was restarted, and has created a [[physics engine]] demo and a [[dice]] simulation for the [[Android (operating system)|Android]] operating system, tested on the [[Motorola Droid]].<ref>[http://uk.androlib.com/android.application.bold-inventions-dice3d-nFtj.aspx Pie 3D Physics Demo v1.0 - AndroLib.com]</ref> The choice of a physics engine is likely inspired by the popularity of the ''Corncob 3D'' physics. The company's new website notes "the focus will be more about making fun stuff that being a money-producing business."<ref>{{Cite web|url=http://pieintheskysoftware.com/menuitem-about.html |title=About |publisher=Pie in the Sky Software |date=2010-03-13 |accessdate=2011-08-25}}</ref> The rebirth of the company came from a feeling that small companies can make a better headway in the [[Mobile devices|mobile market]] than on the [[Personal Computer|PC market]], based on their struggling experience trying to keep the ''Pie in the Sky'' tools current to big name standards in the 1990s.<ref name="pieintheskysoftware.com"/> ==Games== ===Internal Usage=== Pie in the Sky Software made several games on the engine and its predecessors, first its own [[shareware]] products and later examples for the ''Game Creation System'', ====Corncob 3D==== The ''Pie in the Sky'' engine's popular predecessor game.<ref>{{Cite web|url=http://www.dosgames.com/g_sim.php |title=Corncob 3D |publisher=DOSGames.com |date= |accessdate=2011-08-25}}</ref> Instead of being a [[first person shooter]] like the later games based on ''Pie in the Sky'', it is a [[flight simulator]] game. The game takes place in a world where [[Adolf Hitler|Hitler]] died in childhood and [[World War II]] never happened. In its stead, [[Extraterrestrials in fiction|aliens]] have invaded the [[Earth]].<ref>{{Cite web|url=http://jeff.rainbow-100.com/?p=107 |title=Corncob 3D - PrintStar |publisher=Jeff.rainbow-100.com |date=2010-01-23 |accessdate=2011-08-25 |deadurl=yes |archiveurl=https://web.archive.org/web/20110818215434/http://jeff.rainbow-100.com/?p=107 |archivedate=August 18, 2011 }}</ref> The player must take control of a [[F4U Corsair]], the only World War II plane that made it into this [[alternate history]], and defeat the alien invaders.<ref>{{Cite web|url=http://www.freeinfosociety.com/article.php?id=474 |title=Corncob 3D - The Free Information Society |publisher=Freeinfosociety.com |date= |accessdate=2011-08-25}}</ref> The game takes place in a variety of different locations and was noted for its original gameplay and presentation.<ref>[http://www.homeoftheunderdogs.net/game.php?id=2825 Corncob 3D] - [[Home of the Underdogs]]</ref> It is also known for being one of the few [[shareware]] flight simulators.<ref>{{Cite web|url=http://www.classicdosgames.com/genre/simulation.html |title=Corncob 3D |publisher=Classic DOS Games |date= |accessdate=2011-08-25}}</ref> ''[[Computer Gaming World]]''{{'}}s reviewer, a [[United States Army Aviation Branch]] pilot, stated that "''Corncob 3D'' delivers one of the best attempts at a VR-like 'living environment' in a flight sim so far". He praised the "total, ''virtual'', freedom" in the game world, the smooth animation, compatibility with lower-end computers, and "believable" flight models, while criticizing the lack of terrain features, air-to-air combat, and limited control options. The reviewer concluded that ''Corncob 3D'' "offers some new ideas that will certainly be seen in future games", with a high "price/challenge/fun" ratio.<ref name="walker199311">{{Cite news | url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=112 | title=Unidentified Flying Vegetables? | work=Computer Gaming World | date=November 1993 | accessdate=28 March 2016 | author=Walker, Bryan | pages=110,112}}</ref> ====Lethal Tender==== [[Secret agent]] Nick Hunter must thwart the evil Thorne Devereaux, who is planting bombs in [[U.S. Dollar|U.S. currency]]. The game featured various singular features such as taking the uniforms of dead enemies for protection. The game is described by [[Home of the Underdogs]] as "a fun, albeit amateurish, first-person shooter."<ref name="Lethal Tender">[http://www.homeoftheunderdogs.net/game.php?name=Lethal%20Tender Lethal Tender] - [[Home of the Underdogs]]</ref> The game set out the style followed closely by most other ''Pie in the Sky'' engine games, particularly noting its inventory system,<ref name="Lethal Tender"/> though even its graphics were mostly reused by later games as well.<ref>{{Cite web|url=http://forum.zdoom.org/viewtopic.php?f=37&t=23250 |title=GCS Graphic Resources |publisher=Forum.zdoom.org |date= |accessdate=2011-08-25}}</ref> The game is also known as ''Legal Tender''. ====Terminal Terror==== Pie in the Sky Software's sequel to ''Lethal Tender''. The game featured an expanded array of features, including early examples of the [[First person sneaker|stealth gameplay]] of later games like ''[[Thief (2014 video game)|Thief]]''.<ref>[http://www.homeoftheunderdogs.net/game.php?id=2359 Terminal Terror] - [[Home of the Underdogs]]</ref> The player is again Nick Hunter, with a mission to take back into custody the international [[terrorist]] Bruno Riggs, who has fortified himself and his men in a captured [[U.S. Air Force|air force]] base with several hostages, including Hunter's [[fiance]]. [[Abandonia]] compared it to [[System Shock]] in that it was ahead of its time, referencing its new features such as friendly [[non-playable characters]] and damage varying based on where hit.<ref>[http://www.abandonia.com/en/games/643/Terminal+Terror.html Terminal Terror] - [[Abandonia]]</ref> The game was published by [[Expert Software]]. ====Industrial Killers==== An example game made in 1995 to demonstrate the original DOS version, and takes the form of a short game featuring giant killer bugs. In particular it shows off the engine's outdoors capability within its large first level. Included were various notes and promotionals for the ''Game Creation System''.<ref>[http://www.arcades3d.net/descargas/ikillers/ikillers.var Industrial Killers - Arcades3D]</ref> ====Meltdown==== Another short demonstration for the engine made in March 1995 by Terry F. Hamel, an additional level designer for ''[[Blood]]'' by [[Monolith Productions]] and a ''[[DOOM]]'' custom mapper. The player had to escape from a military compound by bypassing an energy barrier to pick up an elevator key.<ref>[https://archive.org/details/MELTDOWN_201506 Meltdown] - [[Internet Archive]]</ref> A separate game by this title was also created by Robert Cureton using the GCS. ====Santa's Rescue 3D==== A Christmas-themed example featuring an alternative sprite set to match the theme, as well as non-violent play. This formed the basis of both ''[[Pie in the Sky (game engine)#Deer Napped|Deer Napped]]'' and ''[[Pie in the Sky (game engine)#Terror in Christmas Town|Terror in Christmas Town]]''.<ref>[http://www.pieintheskysoftware.com/menuitem-history-of-pie-part3.html Santa's Rescue - Pie in the Sky Software]</ref> ====Max Resistance==== ''Max Resistance'' was an example game from the company website that was released to promote the final version of the ''Game Creation System'', to showcase both its gameplay and graphical abilities - particularly 3D terrain and models. It was also made quickly and cheaply, to show the relative quality that could be made easily with the tool. The story involves a man named Max taking up arms against an alien invasion.<ref>[http://marketerspantry.com/view/507/max-resistance-gameplay/ Max Resistance - Marketers Pantry] {{webarchive |url=https://web.archive.org/web/20120402124412/http://marketerspantry.com/view/507/max-resistance-gameplay/ |date=April 2, 2012 }}</ref><ref>[http://www.freedownloadscenter.com/Reviews/r219.html Max Resistance - Free Download Center]</ref> ====Cyberpuck==== Although not created by Pie in the Sky Software, the early release date of this title and its extensive modification from the base engine indicate that this game was produced through license from Pie and not through the ''GCS''. This is most shown by its genre: rather than being a first-person shooter, it is a first-person racing sports game - a remake of the older ''[[BallBlaster]]'' game for the [[Apple II]].<ref>[http://www.homeoftheunderdogs.net/game.php?id=2422 3D Cyberpuck]</ref> It was developed by Dungeon Entertainment/Webfoot Technologie and published by Homebrew Software/Ticsoft and released in 1992.<ref>[http://ms-dosgamesinfo.blogspot.ca/2012/01/3d-cyberpuck-ms-dos-game.html 3D Cyberpuck - MS-DOS Game - MS-DOS Games Info]</ref> It is also known as ''3D Cyber Puck'', ''3D Cyber Blaster'' and ''3D Ball Blaster''. It is described as a mixture between [[soccer]] and [[hockey]], with a wide variety of objects and power-ups available for use, played between two hovercraft in a time when such sports have replaced violence. ===DOS Developers=== The majority of games were made in the first version of the ''Game Creation System'', which was released for [[DOS]]. ====Red Babe==== ''Red Babe'' was one of the first games to use the ''Pie in the Sky'' engine that was not made by the engine creators themselves, being made by The DaRK CaVErN Productions. The game features the player's quest to save the beautiful Sharla, the titular "Red Babe" Because of her penchant for a red [[dress]]. Future versions were to become a "30+ level intricate 3D game, and an [[Adult video game|Adult]] fantasy type with [[nudity]]".<ref>{{Cite web|url=http://3dshootmaster.com/collection/026.php |title=Red Babe |publisher=3DShootMaster |date= |accessdate=2011-08-25}}</ref> ====La Cosa Nostra==== A [[mobster]] themed first person shooter game using the ''Pie in the Sky'' engine. The player takes the role of [[New York Police Department|NYPD]] investigator Slade A. Ryker, who must stop the crime boss Girabaldi and his gang after they murdered his partner/brother-in-law and now hold his wife hostage. It was included on at least one [[shareware]] compilation containing the first episode of the game. The second level of the first episode's level track is the theme from the film ''[[The Terminator]]'', hinting the soundtrack comprises various [[MIDI]] files found on the [[Internet]], though the game's variety in terms of textures, graphics and sounds is more than most ''Pie in the Sky'' engine games. The game was developed by Tony L. Ford under the group title of Slade 3D Software.<ref>{{Cite web|url=http://sharewareshopper.com/shareware-download/obscure-shareware-game-la-cosa-nostra-1994 |title=Obscure Shareware Game: La Cosa Nostra (1994) |publisher=Shareware Shopper |date= |accessdate=2011-08-25}} {{Dead link|date=December 2015}}</ref> ====Despair series==== The entire ''Despair'' trilogy use the ''Pie in the Sky'' engine. All games feature a battle with aliens, with the third game featuring a wind machine threatening Earth. The games were developed by U-Neek Software.<ref>{{Cite web|url=http://www.retrocpu.com/dos/games/publisher/u-neek_software |title=U-Neek Software |publisher=RetroCPU |date= |accessdate=2011-08-25 |deadurl=yes |archiveurl=https://web.archive.org/web/20110715174921/http://www.retrocpu.com/dos/games/publisher/u-neek_software |archivedate=July 15, 2011 }}</ref> ====Terror in Christmas Town==== A [[Christmas]]-themed first person shooter, featuring the player having to rescue [[Santa Claus]] from a [[polar bear]]. The game was created by Michael Zerbo and released in 1995.<ref>{{Cite web|url=http://www.dosgames.com/g_3d.php |title=Terror in Christmas Town |publisher=Dosgames.Com |date= |accessdate=2011-08-25}}</ref> The demo version of the game is still available for free as shareware, though the full version had to be purchased by sending ten dollars directly to Michael Zerbo. ====Deer Napped==== Like ''Terror in Christmas Town'', this game features a Christmas theme. The player is a [[ninja]] working for Santa and must rescue his [[reindeer]] from the [[Abominable snowman|Abominable Snowpeople]]. The game was created by Nic-Ty Entertainmentick, which consisted of Nick Fletcher and Tyler Smith of [[Smiths Falls, Ontario]] who were both only age 14 at the time of the game's release. The game was made while participating in a program called "I want to be a Millionaire". The aim of the program was to encourage young [[entrepreneur]]s to learn about business through hands on experience. The game is notably non-violent as enemies are turned into harmless [[snowmen]] rather than dying.<ref>{{Cite web|url=http://files.chatnfiles.com/Giga-Games/Giga-Games-5-1997-06/dos/arcade/00_index.htm |title=DOS Arcade Games - Chatnfiles |publisher=Files.chatnfiles.com |date= |accessdate=2011-08-25}}</ref> ====Castaway: The Ordeal Begins==== A game by John T. Gallon that features the player landing on a foreign planet, and must proceed to shoot his way through the game. The back story describes the results of the Slrrian War, and how the Terran Stellar Union had failed to defend its lush [[terraformed]] planets, and the practice of cloning human prisoners to conquer more Terran worlds unbreathable to them and make up for their low birthrate (probably to accommodate the default human sprites).<ref>{{Cite web|url=http://www.stageselect.com/Mobile/System.aspx?systemid=51&games=c |title=PC Games List #C |publisher=Stage Select |date= |accessdate=2011-08-25}}</ref> ====Space Station Escape==== A release by RBSoft (Roy L. Person Sr.) in 1995, ''Space Station Escape'' is a [[science fiction]] game wherein the player has face an [[extraterrestrial life|alien]] attack of a [[space station]], one of the last bastions of [[human]]ity following [[Earth]]'s recent destruction. The majority of the enemies in the game are either reprogrammed defence systems or cloned humans made by the aliens to compensate for their low birthrate (probably a concession to the human-like guard sprites that came with the editor). The game centres around releasing the ship's imprisoned crew and either disarm the self-destruct sequence or escape in time. The shareware level contains five levels.<ref>[http://www.demu.org/resource/SpaceStationEscape Space Station Escape] - Demu</ref> ====Continuum==== ''Continuum'' is a plot-focused title with more of an emphasis on free exploration than shooting, released in 1996 through 1997 by Wales & Welch Productions (Jordan Wales and K Conor Welch). The game was created as [[High School]] Senior Thesis, in order to develop a "[[3D computer graphics|3D]] [[Action-adventure game|adventure]]" from a tool designed to create an "[[Action game|action killfest]]" (though it takes advantage of many of the innovative scripting and interactivity features premièred in ''Terminal Terror''), as well as an accompanying [[Thesis|paper]] titled ''Continuum: An Odyssey of Creation''.<ref>[http://web.archive.org/web/20050527120413/http://www.sccs.swarthmore.edu/cgi-bin/sccs-redirector.pl?url=jwales1/cntfram.htm IIS: Continuum]</ref> The game received numerous positive comments, including from Kevin Stokes, and comparisons were drawn to early plot-oriented first-person games such as ''[[Strife (video game)|Strife]]'', as well as numerous statements raising it above the average ''GCS'' produced game.<ref>[http://web.archive.org/web/20060513213048/http://www.sccs.swarthmore.edu/users/01/jwales1/comfram.htm IIS: PC: Continuum Comments]</ref> The game's heavy plot focus on a secret [[Central Intelligence Agency|CIA]] project at [[Area 51]] into the [[space-time continuum]] headed by "Section 7", using recovered [[Roswell UFO incident|alien technology]], that now threatens the fabric of the [[universe]] itself. Desperate, a prominent and now disillusioned project member, Dr. Richard Golchan, recruits the son of his old friend and collaborator to infiltrate the project in the hopes of exposing and ending it.<ref>[http://3dsl.game-host.org/shooter/year/1996#937 Continuum - 3D Shooter Legends]</ref> ====Colosso Adventure Series==== The ''Colosso Adventure Series'' is a trilogy of games by Campana Productions (Thom Campana) made with the engine, with the first part released in April 1996. Based on a childhood dream of creating computer games, the author based his design on his likes and dislikes from mainstream games of the time. The first episode, ''Escape from Dr. Colosso'', was released in December and follows the efforts of man to rescue the kidnapped Red Princess from the vile Dr. Colosso and his legion of henchmen and monsters.<ref>[http://www.gwn.com/downloads/file.php/id/227/Escape_From_Dr_Colosso.html Escape From Dr Colosso - Gameworld Network] {{Dead link|date=December 2015}}</ref> Episode two, ''Colosso Revenge'', takes place after the events of the first game and features the quest to deactivate Colosso's create creating machine. Finally, episode three, ''Colosso Secret'', involves the attempt to rid the world of Colosso's mutants back through their time gates. All three episodes were packaged together as the ''Colosso Value Pack'' as well, and the series marks an early incarnation of the [[episodic game]] model.<ref>[http://www.afn.org/~campana/tjc1a.htm Colosso Adventure Series - Campana Productions]</ref> A successor series was worked on, utilizing a later version of ''Pie 3D'', but only tests and betas were ever released.<ref>[http://www.afn.org/~campana/tjcdl.htm Campana Productions Shareware Files]</ref> ====PhreAk Software==== In 1996, PhreAk Software (comprising Garrie Wilson and Michael Wilford) released two titles using the engine. The Maze! does not have a stated plot; the shareware level featured four levels, and the registered version twenty. ''Secret Agent : The Escape'' features the titular agent's attempt to escape a prison complex.<ref>[http://cd.textfiles.com/10tons/PROGRAM/GAMEAR3D.RCD GAMEAR3D.RCD - Text Files.Com]</ref> ''The Maze!'' was included in the [[wikt:compilation|compilation]] ''10 Tons of Games: Mega Collection 1''. ====Chub Gam 3D==== ''Chub Gam 3D'' is claimed to be one of the earliest [[freeware]] [[List of freeware first-person shooters|first person shooter games]].<ref>{{Cite web|url=http://dskgames.tripod.com/games.html |title=Chub Gam 3D - DSK Games |publisher=Dskgames.tripod.com |date=2001-08-07 |accessdate=2011-08-25}}</ref> The game features the adventures of a [[Harrier jet]] pilot after his plane crashes and is invited in by the eccentric creatures Chub and Rex. However, rather than settling down for the night as asked, the pilot discovers Rex's shocking secret project. The game is claimed to have won a number of awards, the only traceable one being its inclusion as one of MPI World's "Top 52 Free Games of '98".<ref>{{Cite web|url=http://www.mpiworld.com/freebies/freegames.htm |title=Top 52 Free Games of '98 |publisher=MPI World |date= |accessdate=2011-08-25 |deadurl=yes |archiveurl=https://web.archive.org/web/20110714122243/http://www.mpiworld.com/freebies/freegames.htm |archivedate=July 14, 2011 }}</ref> A [[director's cut]] was later released by ChubGamSoft with several improvements, including cutscenes.<ref>[http://chubgamsoft.tripod.com/directors/chubweb3.htm Chub Gam 3-D: Director's Cut - ChubGamSoft]</ref> and it was supposedly sold in [[Brazil]].<ref>[http://chubgamsoft.tripod.com/brazil.htm Chub Gam 3D in Brazil CD-ROM - ChubGamSoft]</ref> ===Windows Developers=== Versions 2.0, released in 1998, and 3.0, released in 2001, were made for [[Microsoft Windows]] and featured much more advanced options. ====Pencil Whipped==== ''Pencil Whipped'', released in 2001, might be the most well known of the ''Pie in the Sky'' games and one of the only ones to utilize a later version of the engine. The game won developer Lonnie Flickinger (aka Chiselbrain Software) a chance at the [[Independent Games Festival#Seumas McNally Grand Prize ($30,000)|$15,000 Seumas McNally Grand Prize]] and [[Independent Games Festival#Technical Excellence ($3,000)|awards for technical excellence]], game design, [[Independent Games Festival#Excellence In Visual Art ($3,000)|visual art]], and [[Independent Games Festival#Excellence In Audio ($3,000)|audio]].<ref>[http://archive.gamespy.com/articles/january02/igfpencil/ Pencil Whipped] - [[GameSpy]] {{webarchive |url=https://web.archive.org/web/20091020070732/http://archive.gamespy.com/articles/january02/igfpencil/ |date=October 20, 2009 }}</ref> Based on a strange dream Flickinger had, the game became known for its unique [[black and white]] pencil drawn world<ref>[http://www.gamedev.net/page/resources/_/reference/105/interviews/igf-interviews/2002-finalists/chiselbrain-software-r1787 Interview with Chiselbrain Software - GameDev.net]</ref> and for its wider novelty value,<ref>[http://www.oldmanmurray.com/features/92.html Pencil Whipped - Old Man Murray]</ref> being described by [[Wired.com]] as "like being trapped inside a very disturbed child's drawing."<ref>[https://www.wired.com/2002/04/a-i-artificial-intelligence/?pg=7 Pencil Whipped Review] - [[Wired.com]]</ref> In 2006 work was done towards a sequel on using The Game Creators tools,<ref>[http://webpages.charter.net/lflicking/ Horry Gorry: Pencil Whipped 2 - Chiselbrain Software]</ref> and more recently work has been done on an [[iPhone]] remake called "Escape From Big Ass Castle," which was originally released in 2012 for ios6 on the iPhone, but has been taken off of the market to be redone for the io7.<ref>[http://gamesalad.com/forums/topic.php?id=27120 Pencil Whipped "Escape From The Tickle People" - GameSalad] {{Dead link|date=December 2015}}</ref> =====The Tickle People===== A previous game by Chiselbrain Software that served as Lonnie Flickinger's educational project. Released in 2000, the plot involved an accident with a super-computer that led to all the nearby workers being absorbed inside its strange artificial environments.<ref>[http://www.gamershell.com/news_421.html Tickle People Demo] - [[Gamers Hell]]</ref> A demo version was released, but the final game was never completed.<ref>[http://www.fileplanet.com/53297/50000/fileinfo/The-Tickle-People-Demo The Tickle People Demo] - [[FilePlanet]]</ref> As with ''Pencil Whipped'', a more modern remake was attempted.<ref>[http://forum.thegamecreators.com/?m=forum_view&t=98119&b=25 The Tickle People remake]</ref> ====XYLOT's Revenge==== ''XYLOT's Revenge'' was developed by Somewhere in the Dark USA (sitdusa) featuring an eclectic mixing of modern, fantasy and science fiction themes. The premise is that twenty years after defeating the half-machine Xylot and recovering the medallion of creation, the people of Zyles learn that the villain has returned and recaptured the medallion within his tomb. Kudar, head of the Elders, sends Ephradius, the original challenger of Xylot, to face him once again.<ref>[http://www.sitdusa.com/Old%20Xylot/welcome.htm Welcome to the REVENGE of XYLOT - sitdusa]</ref> ====Prezzie Hunt==== Prezzie Hunt made by Skyline Software is a FREE multi award winning Christmas game that is still supported and has a new level added each holiday season, the game is easy to play and unlike most FPS games it doesn't involve weapons or fighting, the player has to explore a winter world made up of large levels inhabited by dancing snowmen, penguins and helpful fairies collecting presents and solving puzzles.<ref>[http://www.skylinesoftware.co.uk/kg.html Prezzie Hunt - Skyline Software]</ref> ====Infiltration==== Also made by Skyline Software Infiltration is a classic FPS where the player has to infiltrate the Umbra Corporation to find and steal a mainframe disk and also try to find out what happened to another agent who was sent in before, the game is set over 29 levels but there is only a two level demo available for download, the pages relating to the game have not been updated recently but the author doesn't confirm the game has been shelved, there are plenty of screenshots to suggest there is a lot more of this game than the 2 demo levels.<ref>[http://www.skylinesoftware.co.uk/Infiltration.html Infiltration - Skyline Software]</ref> ==References== {{Reflist|3}} ==External links== * [http://pieintheskysoftware.com/ Pie in the Sky Software website (2010)] * [https://pieskysoft.miraheze.org/wiki/Main_Page Pie in the Sky Wiki] * [https://archive.org/details/pie-gcs-v1_2-v1_3-xp-patch Pie in the Sky Game Creation System (v1.2 + v1.3 patch for XP)] * [http://www.mobygames.com/game-group/3d-engine-pie-in-the-sky Pie in the Sky engine] on [[MobyGames]] * [http://www.moddb.com/company/pie-in-the-sky-software/ Pie in the Sky Software] at [[ModDB]] * [https://www.giantbomb.com/pie-in-the-sky-software/3010-3167/ Pie in the Sky Software] at [[Giant Bomb]] * [http://gcsarchive.mysite.com/ GCS Archives] ([http://gcsarchive.proboards.com/ Forums]) * [http://leileilol.mancubus.net/garyacordsucks/64.246.6.138/_gcsgames.com/ GCS Games] * [http://webpages.charter.net/lukemj/gcsnews/aboutgcs.htm GCS News] * [http://members.tripod.com/VR5_/main.html G2 Website] * [https://sites.google.com/site/fatninjapaparazzi/ Fat Ninja Paparazzi GCS Fan Site] * [http://lists.topica.com/lists/GCSMax2/ GCS Max] * [http://www.verycomputer.com/155_e9d2e944988b6588_1.htm Official announcement (March 20, 1995)] * [https://www.youtube.com/playlist?list=PLB1B9397B431E64AC YouTube playlist] * [https://www.linkedin.com/in/kevin-stokes-b19a404/ Kevin Stokes on Linkedin]
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