|4-way joystick, 1 button|
|Arcade, NES, e-Reader, Nintendo Gamecube (Animal Crossing game) and Virtual Console|
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Pinball is a 1984 arcade game created by Nintendo. The game is designed to simulate a game of pinball. It was ported to the Nintendo Entertainment System later that year. In 1985 it reached North America as one of 18 launch titles. The Nintendo Entertainment System version added an alternating two-player mode. It was later re-released as an e-reader Card game, and is also playable as an unlockable mini-game in Doubutsu no Mori for the Nintendo 64 and Animal Crossing on the Nintendo GameCube. It is available on the Wii's Virtual Console.
Gameplay[edit | edit source]
Pinball is a game where the player controls the paddles of a virtual pinball machine. The game has two screens to represent the traditional pinball table and one for a bonus mode. Play begins when the player launches a ball with the plunger from first screen—the bottom of the pinball table—through the top of the screen to the second screen. Play will move to the first screen if the ball falls through the bottom of the top screen and will return to the top screen if the ball is hit back through the space at the top of the first screen. The player controls the paddles on either screen to deflect the ball to keep it from falling off the bottom of the lower screen.
Pinball also had a secondary Breakout-like mode, which the player reaches by hitting the ball into a bonus hole that takes the player to a bonus stage where they control Mario carrying a platform. The object of this mode is to rescue Pauline (previously seen in Donkey Kong). The player achieves this by bouncing the ball off Mario's platform and hitting various targets, the destruction of which also earns them points. When the blocks under her are all gone, she will drop. Catching her on Mario's platform earns the player bonus points, but allowing her to hit the ground causes the player to lose.