Codex Gamicus
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Playable character
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==Role-playing games== In a [[role-playing game]] (RPG) a PC is an individual within the game's setting. The character's ''thoughts and feelings'' are decided by the player based on the background provided by themselves and by the setting. In contrast, the character's ''physical presence'' within the world is usually represented by a collection of statistics, numbers stating the degree of certain characteristics of the character, such as strength or intelligence. When creating a character, a player either imagines a character and then selects these characteristics deliberately, or generates the characteristics randomly and then describes a corresponding character. Most role-playing games have a system for the selection of the statistics with intricate rules and many choices. Characteristics represented can range from fundamental (endurance, social skill) to the trivial (favorite color, height) depending on the nature of the game and the degree of detail the players want to go into. These attributes describe the way in which the character will typically act and what the character is capable of doing. A player character provides the player a chance to do things that, in real life, could not be done or would have unwanted consequences. That is one of the attractions of role-playing. However, excessive actions by characters attempted by some players can spoil a game for the other players. The expectations of the other players need to be respected or the social cohesion of the playing group can break down.
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