Polyphony Digital

From Codex Gamicus
Jump to: navigation, search
Polyphony Digital
Basic Information
Business Type
Part of Sony Computer Entertainment
Parent company
[[Sony Computer Entertainment]]
Gran Turismo

Polyphony Digital, Inc. is an internal video game developing company of Sony Computer Entertainment and is part of SCE Worldwide Studios. The studio was originally known as Poly's Entertainment, however after the success of Gran Turismo they were granted greater autonomy and their name changed to Polyphony Digital.

The studio is best known for its Gran Turismo racing game series. Led by Kazunori Yamauchi, Gran Turismo became the most successful racing series for the PlayStation and PlayStation 2. The Gran Turismo series is designed to be a real driving simulator, offering realistic driving physics. In 2006, Polyphony released Tourist Trophy, in an attempt to bring the realism of Gran Turismo to motorcycle racing.

Games developed[edit | edit source]

Game Title Release Date Platform
Motor Toon Grand Prix December 16, 1994 PlayStation
Motor Toon Grand Prix 2 June 10, 1996 PlayStation
Gran Turismo December 23, 1997 PlayStation
Omega Boost April 22, 1999 PlayStation
Gran Turismo 2 December 11, 1999 PlayStation
Gran Turismo 3: A-Spec April 28, 2001 PlayStation 2
Gran Turismo Concept 2001 Tokyo 2001 PlayStation 2
Gran Turismo Concept 2002 Tokyo-Seoul 2002 PlayStation 2
Gran Turismo Concept 2002 Tokyo-Geneva January 1, 2002 PlayStation 2
Gran Turismo 4 Prologue December 4, 2003 PlayStation 2
Gran Turismo 4 December 28, 2004 PlayStation 2
Gran Turismo 4 Toyota MTRC Version PlayStation 2
Gran Turismo 4 Toyota Prius Edition PlayStation 2
Gran Turismo 4 Nissan 350Z Limited Edition PlayStation 2
Tourist Trophy February 2, 2006 PlayStation 2
Gran Turismo HD December 24, 2006 PlayStation 3
Gran Turismo 5 Prologue December 13, 2007 PlayStation 3
Gran Turismo (PSP) October 1, 2009 PlayStation Portable
Gran Turismo 5 November 2, 2010 PlayStation 3
Gran Turismo 6 December 6, 2013 PlayStation 3

Other projects[edit | edit source]

Polyphony Digital has also been involved in real life automotive projects. They have developed special versions of their Gran Turismo games for many car manufacturers as demonstrators for their cars. Nissan also commissioned them to design a special bodykit for their 350Z coupe, which first appeared in 'GT Concept: 2002 Tokyo - Geneva' as the "Nissan 350Z Gran Turismo Aero", later becoming the "Fairlady Z NISMO S-Tune Concept by GRAN TURISMO" in GT4. There was also a faster 'Z-Tune' version with minor styling revisions and 400PS. The S-Tune was later sold in real life by NISMO (NISsan MOtorsport) as a tuning package for existing owners.

More recently, they were contracted to design the multifunction display on the new Nissan GT-R,[1] which displays performance information such as G-forces, acceleration opening, brake pedal pressure, steering angle, an "optimal gearshift map," to emphasize economical vehicle operation. When Nissan was looking for a company to develop the GT-R's user-friendly 'multi-function meter', the car maker says Polyphony was the obvious choice because of the simple menu systems applied to video games such as Gran Turismo. "If you think about the GT-R's multi-function meter with the g-force information and everything else, we wanted it to be very easy to read, very easy to use," says Nissan's global vice president of communications, Simon Sproule. "It's really about the logic of how video games work and their menu systems - which anyone can use - and then applying it to the car." [2]

References[edit | edit source]

External links[edit | edit source]