Pool of Radiance: Ruins of Myth Drannor
|Pool of Radiance: Ruins of Myth Drannor|
|RPG, Tactical RPG|
|Mark Buchignani, Ken Eklund and Sarah W. Stocker|
|Retail Minimum Specifications|
|Operating System(s) |
|European Release Date(s)|
November 30, 2001
|North American Release Date(s)|
September 24, 2001
|Australian Release Date(s)|
November 30, 2001
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Pool of Radiance: Ruins of Myth Drannor is a Forgotten Realms Dungeons and Dragons computer role playing game released in 2001 by Ubisoft. It is the sequel to the 1980s gold box game Pool of Radiance.
Ruins of Myth Drannor is based on the AD&D module of the same name, but with rules updated for the third edition of D&D.
Gameplay[edit | edit source]
Ruins of Myth Drannor takes place from a top-down third-person perspective, similar to the Baldur's Gate series. Unlike Baldur's Gate and other Infinity Engine games, Ruins of Myth Drannor features turn-based combat rather than real-time combat. The game uses three-dimensional characters over pre-rendered two-dimensional backgrounds.
The game is a dungeon crawl, with focus on hack and slash combat and exploration of large dungeons with many bare, similar-looking rooms. Story progression and interaction with other characters is a minimum part of the game, although there is some interaction with NPCs and other in-game characters.
Story[edit | edit source]
A dracolich and his sorcerous queen have seized control of the Mythal, the ancient magic that once protected the long abandoned elven city of Myth Drannor. Once the elven ruin is completely in their thrall, the cult intends to expand its domination one city—and one soul—at a time.
Four heroes are sent to Myth Drannor by Elminster to stop the dracolich and the sorcerer queen from using the power of the Mythal to conquer Faerûn. They must travel to all areas of Myth Drannor, from the dungeons below the city, to the city itself, the catacombs beneath the city, et al., in an attempt to stop the evil from taking over the region.
Reception[edit | edit source]
Sales for the game were initially low as it received lackluster reviews and was plagued with bugs, especially in the multiplayer aspects. One major bug would cause the player's system files to uninstall when the game itself was removed. The majority of complaints about the game focused on the lack of activity: as the AD&D module it was based on is intended for a large player group, the module was somewhat 'boring' for single players. This misstep, in combination with the initial lack of multiplayer support, were primarily responsible for the game's lack of popularity. In addition, complex and confusing dungeons, and a single mode of play—hack'n slash—further contribute to the game's decline. Later patches fixed some of the stability issues, but by this time stronger competition such as Bioware's Neverwinter Nights had been released, and Pool of Radiance sank into obscurity.
Critical reception[edit | edit source]
|This section requires expansion.|
Novelization[edit | edit source]
A novel based on the game, written by Carrie Bebris, was published by Wizards of the Coast and also included with the collector's edition of the game, except in Europe. Despite the many criticisms of the game itself, opinions on the novel have generally been positive. The Collector's Edition version of the game contained a copy of the book, as well as other items valuable to collectors.
References[edit | edit source]
- Salminen, Carl (2001-11-24). Pool of Radiance: Ruins of Myth Drannor. Ars Technica. Retrieved on 3 June 2009