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Portal 2

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Portal 2
Portal 2.jpg
Basic Information
Type(s)
Video Game
Valve Corporation
Valve Corporation, Electronic Arts
Portal
Portal
Action, Adventure, Puzzle, 3D Platform, Sci-Fi
DVD-ROMDigital Download
Microsoft Windows, macOS, GNU/Linux, PlayStation 3 and Xbox 360
SteamWindows.png, SteamOSX.png, SteamLinux.png
Retail Features
Gameplay-Single-player.pngGameplay-Co-op.pngGameplay-Steam-Achievements.pngFull Controller Support (Steam)Gameplay-Steam-Trading-Cards.pngGameplay-Captions-available.pngGameplay-Steam-Workshop.pngGameplay-Steam-Cloud.pngGameplay-Stats.pngGameplay-Includes-level-editor.pngGameplay-Commentary available.png
Ratings
This title has been rated E10+ by the ESRBThis title has been rated 12 by PEGIThis title has been classified PG by the ACB
Technical Information
Source
Retail Localization Information
Interface Language(s)
EnglishFrenchGermanSpanishCzechDanishDutchFinnishHungarianItalianJapaneseKoreanNorwegian (Bokmål)PolishPortugueseRomanianRussianSimplified ChineseSwedishThaiTraditional ChineseTurkish
Main Credits
Joshua Weier
Gabe Newell
Mike Morasky and Jonathon Coulton
Erik Wolpaw, Jay Pinkerton and Chet Faliszek
United Nations International Release Date(s)
SteamWindows.png Steam for Windows
April 192011

SteamLinux.png Steam for GNU/Linux
February 262014
European Union European Release Date(s)
PlayStation 3 and Xbox 360
April 212011
Awards | Changelog | Cheats | Codes | Codex
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough

Portal 2 is the sequel to the game Portal[1] developed in part by the creators of Tag: The Power of Paint after they were hired by Valve Software and published on Steam, Xbox 360 and PlayStation 3. It was first said to be released holiday 2010, but in a message from "Aperture Science," it's mentioned that the game is pushed back for a release in 2011.[2] A February 9 release date was announced[3], but the game was delayed again until April 19th, 2011.

An alternate reality video game known as PotatoFoolsDay was launched on April 1 in connection with this game.[4] As a result of the completion of this game, Portal 2 was released a few hours early.

Like its predecessor, Portal 2 has music by Jonathan Coulton.[5]

New puzzle elements[edit | edit source]

Aerial Faith Plates
These propel anything on them to a predetermined location.
Thermal Discouragement Beam
These are very hot lasers.
Hard-light Bridges
These can be walked on, or turned 90 degrees and used as a shield from turrets.
Excursion Funnel
These suspend and push objects in them slowly away from the emitter. Some are attached to a button that allows the direction to be changed.
Propulsion Gel
Walking across surfaces covered in this gel will cause an increase in velocity. The in-game fiction is that this was originally intended as a diet aid, but was deemed unsuitable for this purpose and pulled from the market.
Repulsion Gel
This gel causes things to bounce off it. This too, in the game universe, was a failed diet aid.
Conversion Gel
This gel allows portals on surfaces that don't normally allow portals to be placed on them. In the game, it is said to be made from ground-up moon rocks.
Pneumatic Diversity Vent
This element appeared in trailers but was cut from the final game. It would send anything near the entrance to the exit via suction.

Controversy[edit | edit source]

North Carolina news station WBTV aired an interview with Neil Stapel, who was playing Portal 2 together with his adopted ten-year-old daughter when they encountered a dialog that insulted Chell for being an orphan.[6]

References[edit | edit source]

External links[edit | edit source]