Hi Gamepedia users and contributors! Please complete this survey to help us learn how to better meet your needs in the future. We have one for editors and readers. This should only take about 7 minutes!


From Codex Gamicus
(Redirected from Powerups)
Jump to: navigation, search

Basic Information

Power-ups are items found in video games which aid the player by providing some sort of positive effect when collected. Power-ups may improve the player's score, give the player weapons or items, increase the player's health, activate temporary powers, or have numerous other effects. Some power-ups are activated immediately when collected, while others may be added to an inventory, depending on the game.

Power-ups may be pre-positioned throughout the game (either randomly or by level design), or dropped by enemies. In many multiplayer games, pre-positioned power-ups will respawn after a short while. Some games have power-ups delivered through special means, such as randomly by parachute drop in Worms Armageddon.

Types of Power-ups[edit | edit source]

  • Health: Health power-ups increase the player's health or hit points, usually to a maximum level. Health powerups often take the form of hearts, food, or medkits.
  • Armor: Similar to health power-ups, armor power-ups boost the player's armor points, usually to a maximum level.
  • Score: A score power-up exists exclusively to boost the player's score in a game. While a score power-up does not have any other direct effects, it may indirectly trigger another effect in games where the player receives awards upon reaching certain scores. Examples of score power-ups include treasure in Wolfenstein 3D or fruit in Pac-Man.
  • Coin/collectable: Collectable power-ups, such as coins in Mario series video games, do not provide any effect on their own but when collected in a certain number will trigger a bonus (usually an extra life).
  • Weapon: A weapon power-up gives the player access to a new weapon. Depending on the genre of the game, this may be added to the player's inventory (such as in a first-person shooter video games) or replace the player's current weapon (often in scrolling shooter video games).
  • Extra Life: As the name suggests, an extra life adds a life to the player's current number of lives. Sometimes a power-up will add multiple lives. A single-life power-up may also be known as a "One Up" or "1-Up" (a term from Super Mario Bros.), while multiple lives will replace the one with the number of lives provided. Extra lives are most frequently found in platformers.
  • Special: Countless types of special power-ups exist, which activate a special power or effect which is generally temporary. Here are some common examples of special power-ups:
    • Invincibility: As the name suggests, this type of power-up makes the player invincible to damage, most often for a temporary period of time. An invincibility power-up does not always completely prevent player death; for example, in many classic 2D platformers an "invincible" player can still fall off the screen and die.
    • Invisibility: Most common to first-person shooters, an invisibility power-up makes the player partially or completely invisible to enemies. This type of power-up is usually temporary.
    • Damage: A damage power-up boosts the amount of damage a player's weapon or attack does, most often temporarily. Damage power-ups are often labeled with a multiplier and then an 'x' (example, 4x, which is read "four-times" and indicates damage multiplied by four).
    • Defense: A defensive power-up decreases the amount of damage the player takes from enemy attacks. Sometimes labeled as a fraction, such as 1/2 (one-half damage).
    • Speed: A speed power-up boosts the player's rate of speed, usually temporarily.