Princess Maker 5

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Princess Maker 5 Cover.jpg
Developer(s) Gainax
Publisher(s) CyberFront Corporation (JP)
TTIME Technology (TW)
Designer Takami Akai
Engine
status Status Missing
Release date Windows
March 3, 2007 (JP)
July 18, 2007 (TW)
PlayStation 2
February 7, 2007 (JP)
PlayStation Portable
September 25, 2008 (JP)
Genre Life simulation game
Mode(s) Single-player
Age rating(s) CERO: C
Platform(s) Windows 2000, PlayStation 2, PlayStation Portable
Arcade system Arcade System Missing
Media DVD-ROM (Win, PS2)
Input mouse, keyboard
Requirements Windows (Japan): DirectX 8.1, Celeron 2.0GHz CPU, 256MiB system memory, 5GB hard drive space, video card with 32MiB memory supporting 800x600 16-bit resolution, DirectX 8.1-compatible sound card

Windows (Taiwan): DirectX 8.1, Pentium III 1GHz CPU, 512MiB system memory, 5GB hard drive space, video card with 64MiB memory supporting 800x600 16-bit resolution, DirectX 8.1-compatible sound card, 8x DVD-ROM drive

Credits | Soundtrack | Codes | Walkthrough

Princess Maker 5 is the fifth game from the main Princess Maker series originally released for the personal computer on Windows. A PlayStation 2 (PS2) versions of the game was later released. That version includes various Gainax references, such as the use of Neon Genesis Evangelion and Gurren Lagann costumes. A special edition PS2 version that includes a walkthrough, stickers and soundtrack CD. A PlayStation Portable (PSP) version was later released.

The game has been translated into Mandarin Chinese and released in Taiwan. That version includes a walkthrough and changed the name slightly because of new distributor.[citation needed]

Gameplay[edit | edit source]

It has several differences from previous titles in the series. The environment has become a modern setting presumably in a fictitious city somewhere in Japan, and instead of being only able to take on the role of a father, the player can now play as a mother or a father.

The gameplay has received several major changes as well, including changes to the scheduling of her courses/work, which no longer follows the monthly timeline but follows a more lengthy weekly timeline. More detailed choices are available on how lenient you are on her diet, curfew, allowance and her disposition towards school, people around her, and how she should think. RPG elements have been implemented as well, though nowhere as intensively as Princess Maker 2, the player can now let his/her daughter go explore in the worlds that are parallel to her own.

The player in this game is a retired hero of a human realm parallel to the modern world. The daughter is a girl from a royal heritage, and one of many candidates to assume the role of princess. However, following the assassinations of the other candidates, she became the target as well. Her entire family is killed during the attempt on her life. As her protector, Cube saved the player's daughter and requested the player to take care of the daughter until she reaches the age of 18. So the journey of parenthood unfolds with Cube's help.


External links[edit | edit source]


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