Project I.G.I.: I'm Going In

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Project I.G.I.: I'm Going In
Basic Information
Video Game
Innerloop Studios
Eidos Interactive
Stealth, First-person Shooter
Keyboard, Mouse
Microsoft Windows
Retail Features
Project I.G.I.: I'm Going In
Retail Minimum Specifications
300 Mhz
64 MiB
Graphics RAM
8 MiB
European Union European Release Date(s)
Microsoft Windows
December 152000
CanadaUnited StatesMexico North American Release Date(s)
Microsoft Windows
December 152000
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Project I.G.I.: I'm Going In (released in Europe as Project I.G.I.) is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. It is one of the first computer games to feature realistic weaponry and tactical combat situations.

It was followed up in 2003 by I.G.I-2: Covert Strike.

Plot[edit | edit source]

David Jones is sent off to find Josef Priboi, a Russian arms dealer who is believed to have information on a stolen nuclear warhead. As he helps Captain Harrison, apprehend Josef, he discovers that the brains of the operation is Josef's uncle Jach, whom Jones then attempts to apprehend instead. He discovers his location by planting a virus in Jach's communications center.

While Jach Priboi is taken away in helicopter by Jones, he is shot down by Ekk. Jones then has to clear the border and find his equipment. He then hijacks the train carrying Priboi and takes him in for interrogation. Learning about the involvement of Ekk, he sets off to catch her and find the nuclear weapon.

Ekk escapes on her first meeting with Jones, but Jones kills her after finding her second hideout as well as the nuclear warhead.

Reception[edit | edit source]

Upon release the game garnered mixed reviews due to a number of shortcomings, such as poorly programmed AI, lack of a mid-game save option, and the lack of multi-player features. However, it was praised for its superb sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter.

See also[edit | edit source]

External Links[edit | edit source]