Putty Squad title screen.
|[[System 3 Software]][[Category:System 3 Software]]|
|[[Ocean Software]][[Category:Ocean Software]]|
|[[Putty (series)|Putty]][[Category:Putty (series)]]|
|Adventure game, Strategy|
|SNES, Amiga 1200, Mega Drive and MS-DOS|
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Putty Squad is a 1994 video game for the SNES, developed by System 3 and published by Ocean Software. It was also developed for the Amiga 1200, Mega Drive and MS-DOS but these ports were ultimately unpublished. It is the sequel to Putty (1992).
Gameplay[edit | edit source]
Putty Squad is a platform game in which the player controls an amorphous blue blob, tasked with rescuing imprisoned putties. The player's putty can stretch in a variety of ways: sidewards to cover ground faster, squash flat to absorb pick-up items, stretch upwards to climb, morph a fist to attack, or inflate to float upwards.
Putty can collect stars that increase his attack power: at first increasing the potency of his punch, but later allowing him to blow darts, electrocute enemies or throw bombs. This star power is reduced every time Putty is hit by an enemy.
Critical reception[edit | edit source]
The Amiga and MS-DOS versions of Putty Squad, although left unpublished, were developed to the point of demo versions being issued to magazines for release on cover disks. Amiga magazines were also sent full review copies of Putty Squad, for which it received critical success. Amiga Format awarded a "Format Gold". Amiga Power awarded 91%, highlighting the varied level shapes, masterful animation, influence from the Mario video games (using a stunned enemy as a projectile weapon, secret doors, items hidden in blocks) and consistent game logic. Several instant-death situations were criticised: the bottom of the level is often difficult to distinguish, and falling through it kills Putty. Several enemies can also instantly kill Putty. CU Amiga awarded 94%, highlighting the fluid control and movement of Putty, balanced learning curve, presentation, and good use of the Amiga's AGA palette.
This critical success, but lack of a published version, has made Putty Squad one of the most sought-after Amiga titles.
Remake[edit | edit source]
On August 12, 2010 System 3 announced that a version of the game will be available in late 2010 on PS3, iPhone, iPad and PSP.
[edit | edit source]
- Putty Squad at Amiga Reviews
References[edit | edit source]
- Putty Squad for SNES. Moby Games. Retrieved on 2009-05-27
- Amiga Games That Weren't: Putty Squad. Retrieved on 2009-05-27
- Unreleased Putty Squad for the Mega Drive. Guardiana. Retrieved on 2009-06-09
- Putty Squad (a.k.a. Silly Putty 2). PC Games That Weren't. Archived from the original on June 25, 2008 Retrieved on 2009-06-09
- McGill, Steve (September 1994). Amiga Format (63): 50–51. "Putty Squad is the best platformer that I have played for a while. The graphics are absolutely lush. The animation is top notch. The gameplay and difficulty levels are just about perfect and the attention to detail is staggering"
- Winstanley, Cam (September 1994). Amiga Power (41): 34–37. "We play games all the time because it is our job, but if there is one thing guaranteed to ruin our day, then it is another bland platformer. Just when I was beginning to think that every forthcoming platform game was going to be terrible, Putty Squad has come long and restored my faith in the future of video games."
- Dillon, Tony (August 1994). CU Amiga: 62–63. "Putty Squad is a lot of fun to play, and a lot of fun to watch. The whole game has a polished feel to it that most games don't seem to catch these days, and that in itself should be enough to keep most people hooked for weeks."
- "Putty Squad Returns In High Resolution!". Press release. http://www.system3.com/index.jsp?i=817&s=1111. Retrieved 2010-08-12.