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Quake III Arena
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Quake III Arena
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===Single-player=== Unlike its predecessors, ''Quake III Arena'' does not have a plot-based single-player campaign. Instead, it simulates the multiplayer experience by using computer controlled players known as bots (see ''Bots'' below). The story of the game is very thin; the greatest warriors of all time fight for the amusement of a race called the Vadrigar in the Arena Eternal.<ref name="manual">{{Cite book | last = Connors | first = William W. | authorlink = | coauthors = Rivera, Mike; Orzel, Sylvia | title = Quake 3 Arena Manual | format = [[HTML]]}}</ref> Continuity with prior games in the [[Quake (series)|''Quake'' series]] and even ''[[Doom]]'' is maintained by the inclusion of player models related to those earlier games as well as some biographical information included on each character in the manual, a familiar mixture of gothic and technological map architecture, and specific equipment; for example, the [[Quad Damage]] power-up, the widely used rocket launcher, and the powerful [[BFG]]. The game may only be considered partially canon for all the other ''Quake'' and ''Doom'' games, as the game is based on another dimension, the Arena Eternal. In ''Quake III Arena'', there are a series of maps that consist of combat against different characters in the game. They build up from the lowest of difficulty (Crash, in Tier 0) to highest of difficulty (Xaero, in Tier 7) regardless of the choice of difficulty from the main menu. The map naming [[syntax]] is the name of the game, the map type, and then its number. For example, Q3DM5 is "Quake 3 Deathmatch Map 5", while Q3Tourney3 is "Quake 3 Tournament Map 3". While deathmatch maps are designed for about 16 players, tournament maps are designed for 'duels' between 2 players, and in the singleplayer game could be considered as '[[Boss (video games)|boss battles]]'. In ''Quake III Arena'', the weapons are designed such that there is no longer a completely "dominant" weapon. The weapons balance was achieved by examining earlier games in the series; ''[[Quake]]'' and ''[[Quake II]]''. For instance, the rocket launcher in ''Quake'' is so effective such that it dominated entire [[deathmatch]]es and the rocket launcher in ''Quake II'' was toned down so much that it was passed over for other weapons. The rocket launcher in ''Quake III'' is effective to use but it isn't overpowered, allowing it to be countered in many situations. Weapons start off as items. These spawn at regular intervals at specified places on the map, depending on the value for <code>g_weaponrespawn</code>. When the player picks up a weapon, their ammunition supply for the weapon is set to a fixed number. However, if the player has more than the fixed number, perhaps from already having picked up the weapon or enough ammunition packs, only one additional round is added. When a player dies, all weapons are removed from their inventory except for the gauntlet and machine gun. The player also leaves behind the weapon that they were using upon death, allowing other players to pick it up.
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