Sid Meier's Railroad Tycoon
|Sid Meier's Railroad Tycoon|
|North American Release Date(s)|
|DOS, Amiga, Mac OS and Atari ST|
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Sid Meier's Railroad Tycoon is a business simulation game by Sid Meier, released in 1990, and the game revolves around building up a business empire.
Its design is further from "Sid Meier's Civilization" than "Sid Meier's Colonization". Differences include that fact that it's not turn-based, but real-time (though you can freeze time easily).
Cities, villages, industries, and resources are already on the map (and tend to increase over time, although there are occasional disappearances). What the player builds are stations of various sizes and tracks joining them, with locomotives and carriages or freight cars.
The trains are then scheduled to pick up and deliver mail, passengers, and three classes of goods. Each station produces potential freight, in four batches per year, according to how many cities, villages, and resource-producers are in its radius. Freight is also produced by conversion of lower-class goods (e.g. coal into steel) in a processing industry within the station's radius.
Speed of delivery is the chief determinant of your income; you are also competing with other railroad tycoons, and may buy shares in their railroad companies (as they may in yours).
Sequels[edit | edit source]
- Railroad Tycoon Deluxe (1993) - three new "worlds" (but without the British Isles) and more variety of messages; closing adverts for Return Phantom, Pirates Gold, and Sid Meier's Civilization
- Railroad Tycoon II (1998)
- Railroad Tycoon 3 (2003)
- Sid Meier's Railroads! (2006)
[edit | edit source]
- Railroad Tycoon (series) on Wikipedia
- Moby Games page
- 1994 FAQ by David Mitton] (accessed Sep 2015)
- Discussion of earnings on StackExchange
|This article is a stub. You can help Codex Gamicus by .|