|Taito Corporation, Gamebank, Cyberfront Corporation, MediaKite, Acclaim Entertainment|
|Arcade, Saturn and Microsoft Windows|
|Retail Minimum Specifications|
|Operating System(s) |
Pentium 90 MHz
| DirectX |
|HDD Space |
|European Release Date(s)|
|North American Release Date(s)|
|Japanese Release Date(s)|
April 25, 1995
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Due to trademark problems, when the home version was released in Japan it was renamed Layer Section. Finally, when Acclaim got a hold of it for the North American and European home releases, it was renamed yet again as Galactic Attack. To add more confusion, the game was also titled Gunlock in European arcades.
Story[edit | edit source]
In the distant future, human governments, across the planet Earth, construct a massive supercomputer, named "Con-Human". The purpose of this computer is to govern the planet's environmental systems, verifying proper nutrients and care is provided to ensure the culture of humans and animal alike.
However, disaster strikes when, after a cloned human's mind is linked with the system, Con-Human becomes sentient and insane. It begins to induce calamities across the planet, constructing corrupt clones of existing organisms, destroying its human masters and exterminating the nature it was intended to protect, apparently intending to replace everything with what Con-Human considers improved versions of themselves.
After prolonged war, Con-Human has succeeded in exterminating 99.8% of humankind, with the remnants fleeing to space colonies. Meanwhile, Con-Human remakes the very interior of Earth. As a result, Earth, as humanity knew it, has utterly ceased to exist, transformed into a planet-sized mobile fortress that is in fact Con-Human's body. Con-Human intends to use the transformed Earth to seek out and destroy the colonies, erasing all remaining traces of old life from the universe and leaving only the new life that it personally created. Now, taking the full-scale offensive, mankind develops powerful ships, one of them the RVA-818 X-LAY starfighter, to fight the oppressive machine by destroying the now-infected Earth entirely.
Game system[edit | edit source]
The player is provided with a ship called the RVA-818 X-LAY, which is outfitted with two weapons: a primary weapon that fires straight lasers and increases in power when the player accumulates power-ups, and a secondary lock-on missile launcher, which can also be increased in power, that can target up to eight enemies at once by moving the targeting reticle. This weapon is used to attack enemies that appear on a lower plane than that of your craft, which are inaccessible to the player's primary weapon. During play, the screen predominantly scrolls vertically, but there is some horizontal leeway as is common in games of this genre.
Development[edit | edit source]
Compilations[edit | edit source]
Sequels[edit | edit source]
A prequel, RayCrisis, was released in 1998.
Reception[edit | edit source]
Influence[edit | edit source]
A few games have been made that copy the general feel of RayForce, most notably Kamui and Terra Diver. Both games feature an auto-lock weapon that can fire at a lower plane, as well as an epic descent to an earth-like planet for assault missions.
See also[edit | edit source]
References[edit | edit source]
- The setting material of RayForce came with its soundtrack didn't say that the planet is Earth.
- This is retro-continuity made by RayCrisis. The setting didn't exist when RayForce was released. http://rayforce.gamepedia.com/HISTORY
- shmups.system11.org :: View topic - R-Gear: the lost Rayforce chapter