Red Alert: A Path Beyond

From Codex Gamicus
Jump to: navigation, search
Red Alert: A Path Beyond
Basic Information
Video Game
Bluehell Productions, W3D Hub
W3D Hub
Creative Commons
First-person Shooter, Third-person Shooter, Vehicular Combat
Digital Download
Keyboard, Mouse
Microsoft Windows and macOS
Retail Features
Technical Information
Main Credits
Retail Minimum Specifications
Operating System(s)
Windows 2000
Intel-logo.svg Pentium III 800 MHz
128 MiB
DirectX 7.0-compatible
Graphics RAM
32 MiB
Microsoft Windows DirectX
HDD Space
940 MiB
Retail Recommended Specifications
Operating System(s)
Windows XP
DirectX 9.0c-compatible
Microsoft Windows DirectX
United Nations International Release Date(s)
Microsoft Windows
December 2009
Achievements | Awards | Changelog | Cheats
Codes | Codex | Compatibility | Covers | Credits | DLC
Help | Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough

Red Alert: A Path Beyond, (APB for short), is a total conversion modification of Command & Conquer: Renegade, released by Bluehell Productions in 2007. While it began production as a modification, it is now available as a free, standalone download with no other requirements to play. A Path Beyond has been widely promoted by Electronic Arts, being the only fan project of its kind that has received this sort of support.

Gameplay[edit | edit source]

Red Alert: A Path Beyond (RA:APB) consists of the storyline and battles from Westwood Studios' game Command & Conquer: Red Alert, converted to a first person shooter game. The game is built with the W3d engine Westwood Studios designed for games such as Earth & Beyond and Command & Conquer: Renegade completed in 2001. Players assume a role as any one of a number of infantry classes, participating in team-based combat that often involves land, sea, and air combined-arms clashes. Certain maps are tailored to infantry-only combat, but most feature vehicular combat as well. The story of Red Alert: A Path Beyond follows closely the story and settings of the original Command & Conquer: Red Alert.

As there is no official master server for integration into the main game shell at this time, players typically join using a front-end launcher phased in with version 1.0.0, known as Beta. This provides a static server listing that requires manual updates. Xfire also supports Red Alert: A Path Beyond, which enables in-game instant messaging, logged gameplay hours, and spotting friends who are also playing[1].

Reception[edit | edit source]

Red Alert: A Path Beyond has been given much attention throughout its history, and has received several awards and commendations. Additionally, the project and staff have been reviewed and interviewed in a variety of electronic and print magazines, as well as C&C modding community news sites. Notably, as a result of its successes, RA:APB is possibly the first independent project of its kind to be promoted as it has been by Electronic Arts, including coverage at EA's booth at the Leipzig Games Convention, on the official C&C web site front page, and in EA's novel Command&Conquer TV streaming video series.

Some highlights in reverse chronological order:

References[edit | edit source]

External Links[edit | edit source]