Rewolf Software

From Codex Gamicus
Jump to: navigation, search
Rewolf Software
Basic Information
[[Herbert Flower]]
Gunman Chronicles
Video games
Key People
Herbert Flower (Founder)
Stefan Baier (Lead Level Designer)
Renier Banninga (Lead Modeler/Animator)
Adrian Banninga (Modeler/Animator)
Brian Legge (Lead Programmer)

Rewolf Software, also known as Rewolf Entertainment, was a game development studios established in Utah by Herbert Flower (also known as Herb Flower) in 1996.[1] The development team that Flower put together came from the mod scene and was put together for the duration of one project.

File:Rewolf Software.png
Rewolf Software Logo used in the video game Gunman Chronicles

During its existence, Rewolf Software worked on one title, the Half-Life mod Gunman Chronicles[2] (also known as Half-Life Gunman) which shipped in late 2000.

After Gunman Chronicles was shipped, Rewolf Entertainment dissolved and its team members moved on to new ventures. A couple of months later, in 2001, Herbert Flower co-founded Mythyn Interactive [3] together with Paul Witte, while the core team on Gunman consisting of Stefan Baier, Renier Banninga, and Adrian Banninga, moved to the Netherlands, where they co-founded Streamline Studios together with Alexander L. Fernandez.

References[edit | edit source]