Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Rise of Flight: The First Great Air War
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Rise of Flight: The First Great Air War
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==About Rise of Flight== Rise of Flight is a computer flight simulator depicting aerial warfare over the Western Front during the First World War. The time line of Rise of Flight currently covers the years from 1916-1918. The included game map covers over 120,000 km² of the Western Front. Well-known flyable aircraft are included in the base game (Albatros D.Va, Fokker D.VII, Nieuport 28.C1, SPAD 13.C1), with additional add-on aircraft from 1916 to 1918 available for download. Each plane and the simulation of its respective engine and weapons is modeled in great detail. Furthermore, the game renders damage to the aircraft resulting from airframe stress, battle damage, fire, and collisions. Rise of Flight was created by the Moscow-based game developer [http://www.neoqb.com Neoqb] and is based on the 'Digital Nature' game engine. Rise of Flight's years of development by the team at Neoqb has created a combat flight simulation that makes good use of modern hardware, including head tracking devices such as TrackIR.
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab