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Basic Information
Video Game
[[Maxis Software]][[Category:Maxis Software]]
[[Maxis Software]][[Category:Maxis Software]]
Turn-based strategy
Keyboard, Mouse
MS-DOS, Windows, Macintosh and Amiga
Main Credits
Edward Kilham
Achievements | Awards | Changelog | Cheats
Codes | Codex | Compatibility | Covers | Credits | DLC
Help | Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough

RoboSport is a 1991 turn-based strategy computer game. It was created by Edward Kilham and developed and published by Maxis Software[1][2]

The player creates teams of robots and maneuvers them around a board to map out one "turn" of movement. The other players and AI do the same and then all movement is played out simultaneously. The robots are equipped with different weapons, including rifles, grenade launchers, and so on. The game supports multiple modes such as capture the flag and a "hostage" game. It bears a superficial resemblance to the Richard Garfield tabletop game RoboRally.

Maxis developed this game for DOS, Macintosh and Windows 3.x. In 1992, it was released for the Amiga.[3]

Reception[edit | edit source]

The game was reviewed in 1991 in Dragon #172 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[4]

References[edit | edit source]

  1. Playing at War, Once Removed by L.R. Shannon - New York Times article (Aug 11, 1992)
  2. RoboSport for Windows by Alfred C. Giovetti - Compute! (Feb 1993)
  3. Robosport reviews at Moby Games
  4. Lesser, Hartley, Patricia, and Kirk (August 1991). "The Role of Computers". Dragon (172): 55–64. 

External links[edit | edit source]