Robotech: Battlecry

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This article is about the 2003 video game, for the novel, see Robotech (novels), for the episode, see List of Robotech episodes

Robotech: Battlecry
North American PS2 cover art
Basic Information
Video Game
Vicious Cycle Software
TDK Mediactive
DVDNintendo optical disc
PlayStation 2, GameCube and Xbox
Retail Features
Robotech: BattlecryRobotech: BattlecryRobotech: Battlecry
European Union European Release Date(s)
PlayStation 2
February 142003
March 212003
CanadaUnited StatesMexico North American Release Date(s)
PlayStation 2 and Xbox
September 252002
October 112002
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Robotech: Battlecry is a video game set in the Robotech universe, the first video game successfully released for the franchise. It was developed by Vicious Cycle Software and published by the now-defunct TDK Mediactive, in association with Harmony Gold USA. With a story focused on new characters created for the game and with guest appearances of main characters Rick Hunter, Roy Fokker, Lisa Hayes and a part of one in-game mission directly centered on Lynn Minmei, it somewhat follows the Robotech continuum.

Overview[edit | edit source]

The game follows the exploits of ace pilot Jack Archer.[1] After serving as a mercenary in the Global Civil War, flying both with and against Roy Fokker impressed him enough to recommend Jack for the RDF. The early stages of the game cover Jack's final training and his fighting during the Battle of Macross Island, Jack not being close enough to the SDF-1 when it space folds to Pluto and being left behind on Earth, rejoining his friends upon their initial return home. The majority of the game is set in the Post-Rain of Death era and involves Jack and his Wolf Squadron defending various human outposts against Malcontent Zentraedi forces led by the warlord Zeraal.

Release[edit | edit source]

Robotech: Battlecry was released in a stand-alone game version and a more expensive Collectors Edition. The latter came in a silver box with the game and included a packet of 3" X 5" cards of character concept art from the game drawn by Tommy Yune, a lenticular card depicting a Veritech fighter in action, a Battlecry t-shirt vacuum packed into a disc-shaped tin with card RDF logo on top, the game's soundtrack on CD and a specially numbered Jack Archer dogtag.

Voice Cast[edit | edit source]

Reception[edit | edit source]

Review scores
Publication Score A-[2]
GameSpot 6.8/10[3]
GameSpy 3.0/5[4]
IGN 8.0/10[5]

Robotech: Battlecry received mostly positive reviews upon its release. Electronic Gaming Monthly gave the game an 8 out of 10, saying, "It does an incredible job of re-creating the show's fast-paced mech combat by combining slick animation and spot-on controls."[6] GameSpy gave it a 3.0 out of 5 and called it "a decent, but unremarkable game. The story, graphics, music, and voice acting will greatly appeal to fans of the show, but I don't see these aspects bringing new fans into the fold."[4] GameSpot gave it a 6.8 out of 10 and reported that, "the game suffers from a number of problems that even the most ardent fans of the series will have a hard time overlooking, not the least of which are repetitive missions, sluggish controls, and empty levels."[3]

References[edit | edit source]

  1. Robotech: Battlecry :: PS2 Review. Kidzworld. Retrieved on 2009-04-06
  2. Robotech: Battlecry (XBOX). (2002-09-22). Retrieved on 2009-11-29
  3. 3.0 3.1 Ajami, Amer (2002-09-24). Robotech: Battlecry (XBOX) Review. Gamespot. Retrieved on 2009-10-13
  4. 4.0 4.1 Villoria, Gerald. Robotech: Battlecry (XBOX) Review. Gamespy. Retrieved on 2009-11-29
  5. Hatfield, Daemon (2002-09-19). IGN: Robotech: Battlecry Review. IGN. Retrieved on 2009-11-29
  6. Electronic Gaming Monthly, November 2002, p. 302

External links[edit | edit source]