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Rock Band
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Rock Band
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==Gameplay== In Rock Band, players use peripherals modeled after musical instruments to simulate the performance of rock music. Players must play these instruments in synchronization with musical "notes" as they scroll towards them on the screen. Rock Band offers gameplay for drums and vocals, in addition to lead and bass guitars.The game features a single-player career mode for three of the instruments (lead guitar, drums, and voice) called "Solo Tour Mode," and a band career mode for 2-4 local players called "Band World Tour. Rock Band has three tracks of vertically scrolling colored music notes, one section each for lead guitar, drums, and bass. The colored notes on-screen correspond to buttons on the guitar and drum peripherals. Along the top of the screen is the vocals display, which scrolls horizontally, similar to [[Karaoke Revolution]]. The lyrics display beneath green bars, which represent the pitch of the individual vocal elements. If any instrument is not being played, its interface will not appear on-screen. The remainder of the screen is used to display the band's virtual characters as they perform in concert. The PlayStation 3 and Xbox 360 versions of the game support both local and online players for multiplayer modes (except for Band World Tour), while the PlayStation 2 version only supports local play. In the Xbox 360 and PlayStation 3 versions of the game, players can create and customize their own in-game avatar, complete with adjustable hair, body physique, clothing, tattoos, onstage movements, and instruments. Each character is permanently locked into a specific instrument. Using cash earned within the game, the player may purchase items at the in-game "Rock Shop," with which they can customize their rock star. Players can also use an art maker to create custom face paint, tattoos, clothing designs, instrument artwork, and band logos During cooperative play as a band, all players earn points towards a common score, though score multipliers and "Overdrive" are tracked separately for each player. The bass guitar player can raise his/her multiplier to 5-6x achieve "Bass Groove" because many individuals had mentioned that bass can get a little dry sometimes. There is also a Overdrive option on the guitar which will double the player's score multiplier when deployed. Overdrive is collected during select portions of a song by successfully playing all white notes within that section (and for guitarists, by also using the guitar controller's whammy bar to extract Overdrive from white sustained notes). Once the meter is filled halfway, players can deploy their Overdrive, resulting in the "Band Meter" (which tracks how well each player is doing) changing more dramatically. This allows players to strategically use Overdrive to raise the Band Meter and pass portions of a song they otherwise might have failed. In multilayer Overdrive increases the band's score multiplier by two, rather double the player's score. Additionally, players can now deploy Overdrive independently of each other (previous Guitar Hero games required players in Co-Operative mode to deploy Star Power simultaneously), as well as collect additional Overdrive while it is deployed and draining (previous Guitar Hero games hid additional Star Power sections while Star Power was activated). Each band member can choose four difficulty levels spanning from Easy, Medium, Hard, and Expert, which they can play from. If a player does not play well enough and falls to the bottom of the Band Meter, they will fail out of the song and their instrument will be muted from the audio mix. However, any active player can activate their Overdrive to bring failed players back into the song. However, a band member can only be brought back twice; after the third failure, they cannot be brought back for that song. A failed player will continuously drag the band's Band Meter down until he/she is saved. If the player is not saved before the Band Meter reaches the bottom or when the song ends, the band will fail the song. Special portions of songs are labeled as "Unison Phrases," which reward the band with a score and Overdrive bonus if each player can play their parts perfectly during the phrase. Select songs will end with a special "Big Rock Ending," which gives the players a chance to improvise and earn extra points. If each player successfully plays the final notes of the song following the freestyle portion of the "Big Rock Ending," the band will earn all of the "Big Rock Ending" points. Otherwise, the bonus is lost.
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