|[[Climax Studios]][[Category:Climax Studios]]|
|2.5D Platform game, Scrolling shooter|
|Keyboard and mouse, Gamepad|
|Xbox 360 (Xbox Live Arcade), PlayStation 3 (PSN) and Windows (Steam)|
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Rocket Knight (ロケットナイト Roketto Naito ) is a 2.5D platformer and a revival of the Sparkster series, which first began with Rocket Knight Adventures. It was developed by Climax Studios and published by Konami for Xbox Live Arcade (all regions), PlayStation Network (Europe and Japan) and Steam (North America) on May 12, 2010. A PlayStation Network release in North America was on 18th of the same month, and the Steam release in Europe was on June 26, 2010.
Plot[edit | edit source]
Sparkster, upon his return from fighting the Gedol empire in Sparkster: Rocket Knight Adventures 2, is surprised to find that the Devotindos empire, the pigs that he had fought previously in Rocket Knight Adventures, had taken up residence in the Kingdom of Zephyrus along with the opossums inhabitants under permission granted by the Zephyrus king performed to the General Sweinhart, a war veteran from the previous war between Zepyrus and Devotindos. With his warning claims being ignored by the Zephyrus king, Sparkster decides to move elsewhere to live with his family for a while, assuming he was no longer as useful as he was.
Fifteen years later, a new threat to Zephyrus has arrived. Sparkster is surprised to find the pigs fighting alongside the possums against an army of wolves, with Sparkster's nemesis, Axel Gear, acting as Rocket Knight in his absence. Suspecting something may be amiss, Sparkster decides to put on his gear and head back into the fray, ready to fight the wolf army. However, when Sparkster eventually defeats the leader of the Wolf army in their homeland, General Sweinhart turns the Devotindos empire once again against the opossums, their one other threat eliminated. Sparkster must return to Zephyrus to save his kingdom and defeat the Devotindos army.
Gameplay[edit | edit source]
The game is shown at a slightly zoomed out perspective, allowing less dangerous use of the jetpack, and uses the auto-filling power meter from Sparkster: Rocket Knight Adventures 2, which powers both the jetpack and sword attacks featured in Rocket Knight Adventures (neither Rocket Knight Adventures nor the SNES Sparkster game have an auto-power meter). Sparkster can't perform consecutive boosts, but can temporarily hover in midair. There are other tweaks, such as Sparkster only bouncing off walls when he hits them at a 45 degree angle. He is also able to shoot short range projectiles and perform a drill attack which allows him to break through certain surfaces. Sparkster's attack range is also complete, allowing him to deflect certain projectiles with his sword. Like previous entries, there will be side-scrolling shooting segments, where Sparkster can charge his shots and use his jetpack to quickly avoid obstacles. There are several items and power ups along the way, with point and life bonuses earned for collecting all of a certain item in a level.
The game can be played in one of two ways; Arcade and Freeplay. Arcade works similarly to classic 16-bit games, in which players run through the entire game with a limited amount of continues, which is where experienced players can earn achievements. Freeplay allows novice players to play through levels individually, being able to select any unlocked level and attempt to get a high score for that level. The game also features unlockable character skins, difficulty levels, online leaderboards and achievements.
Development[edit | edit source]
When producer Tomm Hulett joined Konami, he decided to work on a pitch for a revival for Sparkster, which was accepted after two years and four pitches. Hulett claims, "it was really a matter of reworking the concept -- making the right pitch at the right time," with various recent franchise revivals receiving positive responses at the time. Hulett also said that Konami thought Climax Studios were the best pick partly due to their facial animation technology, allowing Sparkster to produce expressions respective to his 16-bit counterparts. A trailer was released on October 9, 2009.
Reception[edit | edit source]
IGN gave the game a score of 7.5, praising the inventive platforming but showing concern for the high price point. Game Informer gave the game a score of 8 out of 10. GamesRadar gave the game 7/10, praising its mechanics but criticising its fluctuating difficulty, along with the high price point. 1up.com gave it a C+ grade, criticising its lack of variety.
See also[edit | edit source]
References[edit | edit source]
- "Rocket Knight Review". http://gamefreaks365.com/review.php?artid=1749. Retrieved 2010-06-07.
- McWhertor, Michael (October 5, 2009). Konami Revisits Rocket Knight Adventures For XBLA, PSN. Kotaku. Retrieved on 2009-10-11
- Parish, Jeremy (October 7, 2009). Creative Spark: Reinventing the Rocket Knight. 1UP. Retrieved on 2009-10-11
- Parish, Jeremy (October 5, 2009). Rocket Knight Preview. 1UP. Retrieved on 2009-10-11
- Laut, Cornelson (October 9, 2009). Rocket Knight Exclusive Debut Trailer HD. 1UP. Retrieved on 2009-10-11