Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don’t want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes "fake it" well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
- • Hit Die: d6.
- • Proficiencies: Proficient with club, dagger, dart, handaxe, light crossbow, heavy crossbow, mace, morningstar, quarterstaff, rapier, short sword, shortbow and sling. They are proficient with light armor, but not with shields.
- • Skill Points (*4 at 1st level): 8 + Intelligence Modifier.