Rogue Ops

From Codex Gamicus
Jump to: navigation, search
Rogue Ops
North American PS2 cover art
Basic Information
Video Game
Bits Studios
Nintendo optical discDVD-ROM
Game controller, Mic
Xbox, GameCube and PlayStation 2
Dreamcast, Game Boy Advance, Microsoft Windows and Nintendo 64
Retail Features
Rogue OpsRogue OpsCERO-15+
European Union European Release Date(s)
February 62004
CanadaUnited StatesMexico North American Release Date(s)
October 292003
Australia Australian Release Date(s)
February 62004
Japan Japanese Release Date(s)
February 262004
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Rogue Ops is a stealth-based action/adventure video game developed by Bits Studios and published by Kemco for the Microsoft Xbox, Nintendo GameCube and Sony PlayStation 2 in 2003. Compared unfavorably to the more established Metal Gear and Splinter Cell series, Rogue Ops was largely panned by critics and did not fare well commercially.

In Rogue Ops the player assumes the role of Nikki Connors, an ex-Green Beret whose husband and child are killed by Omega 19, a brutal terrorist organization. She then joins Phoenix, an almost as brutal counter-terrorism organization to seek revenge.

The game's minimal marketing efforts dealt mainly with the attractive appearance of its computer-generated heroine.

Gameplay[edit | edit source]

Rogue Ops is a third-person stealth-based action adventure title in the vein of Tom Clancy's Splinter Cell series. Many levels allow for a variety of tactics to be used, so often players may shoot everything that moves or simply sneak through entire missions. However, a few missions will require that no enemy alarms be set off, meaning players will have to dispose of enemies quietly and hide the bodies from detection. As in the Metal Gear and Splinter Cell series, a variety of spy gadgetry (fly cam, retinal scanner, etc.) and weapons (throwing stars, sniper rifle, remote mines, etc.) are used during the various missions, and hand-to-hand combat is involved during close encounters with the enemy.

Reception[edit | edit source]

Reception for the game has been polarized, with the Xbox version receiving the best reviews, the PS2 version mediocre, and the Gamecube version receiving the worst.[1]

References[edit | edit source]

External links[edit | edit source]