North American PS2 cover art
|[[Bits Studios]][[Category:Bits Studios]]|
|Nintendo optical disc, DVD-ROM|
|Game controller, Mic|
|Xbox, GameCube and PS2|
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Rogue Ops is a stealth-based action/adventure video game developed by Bits Studios and published by Kemco for the Microsoft Xbox, Nintendo GameCube and Sony PlayStation 2 in 2003. Compared unfavorably to the more established Metal Gear and Splinter Cell series, Rogue Ops was largely panned by critics and did not fare well commercially.
In Rogue Ops the player assumes the role of Nikki Connors, an ex-Green Beret whose husband and child are killed by Omega 19, a brutal terrorist organization. She then joins Phoenix, an almost as brutal counter-terrorism organization to seek revenge.
The game's minimal marketing efforts dealt mainly with the attractive appearance of its computer-generated heroine.
Gameplay[edit | edit source]
Rogue Ops is a third-person stealth-based action adventure title in the vein of Tom Clancy's Splinter Cell series. Many levels allow for a variety of tactics to be used, so often players may shoot everything that moves or simply sneak through entire missions. However, a few missions will require that no enemy alarms be set off, meaning players will have to dispose of enemies quietly and hide the bodies from detection. As in the Metal Gear and Splinter Cell series, a variety of spy gadgetry (fly cam, retinal scanner, etc.) and weapons (throwing stars, sniper rifle, remote mines, etc.) are used during the various missions, and hand-to-hand combat is involved during close encounters with the enemy.
Reception[edit | edit source]
Reception for the game has been polarized, with the Xbox version receiving the best reviews, the PS2 version mediocre, and the Gamecube version receiving the worst.