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Rufus (Street Fighter)
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Rufus (Street Fighter)
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===Gameplay=== Rufus was purposefully made faster than his outward appearance would indicate and given the ability to string his attacks together more readily, in order to "[defy] expectations based on what he looks like", and to contrast against other large characters in fighting games.<ref>{{cite web | author=Villoria, Gerald | title=Street Fighter IV Interview with Yoshinori Ono | url=http://xbox360.gamespy.com/xbox-360/street-fighter-iv/894570p2.html | publisher=[[GameSpy]] | date=2008-07-28 | accessdate=2009-05-05}}</ref> During development of his attacks, the developers devised several options for his fighting style, considering different ways to combine it with his appearance. After considering his design, they decided to allow his movements to be quick and strengthened by the [[inertia]] of his body fat, accompanied by martial artist yells and shouts.<ref name="rufusdev" /> Rufus's gameplay has been compared to the fighting styles used by ''Street Fighter III'' characters [[List of characters in the Street Fighter series#Yun and Yang|Yun and Yang]] by the development team, notably in regards to his diving kick attack, and emphasized mobility while attacking. Other attacks were designed as a means to negate enemy offensives, such as the ''Galactic Tornado'', which destroys enemy projectiles while drawing the opponent closer to Rufus for a final strike.<ref>{{cite web | author=Staff | title=Street Fighter IV: Rufus character spotlight | url=http://www.videogamer.com/videos/street_fighter_4_rufus_character_spotlight.html | publisher=[[VideoGamer.com]] | date=2008-07-22 | accessdate=2009-05-05}}</ref> His ultimate attack, ''Space Opera Symphony'', is a barrage of attacks that requires close proximity to the opponent, dealing several blows and ending in a final upwards blast.<ref name="IGNprev"/> In ''Super Street Fighter IV'', a second ultimate attack named "Big Bang Typhoon" was added, consisting of Rufus spinning his body with arms outward in a tornado-inspired fashion. The attack was designed to have deceptive range, but a long startup period.<ref>{{cite web |url=http://www.capcom.co.jp/blog/sf4/development_blog/2010/04/27_2192.html |publisher=[[Capcom]] |accessdate=2010-04-28 |date=2010-04-27 |title=第28回:発売日直前、開発ブログ最終回! |author=Staff |language=Japanese}}</ref> In addition, several attacks were altered in terms of range and damage. This in turn gave the development team trouble and relied on a lot of "trial and error" to balance the character.<ref>{{cite web |url=http://www.capcom.co.jp/blog/sf4/development_blog/2010/04/13_2152.html |accessdate=2010-04-28 |publisher=[[Capcom]] |date=2010-04-13 |title=第26回:旧キャラの改善点について その3 |language=Japanese}}</ref>
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