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RuneScape combat
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RuneScape combat
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==Levels and skills== The '''combat level''' of a player is calculated internally by the game engine using the seven '''combat skills'''. The maximum combat level in ''RuneScape'' is 138. In ''RuneScape Classic'', the maximum combat level is 123. In both versions of ''RuneScape'', the minimum combat level upon departure from Tutorial Island is three. As a player progresses, it becomes more time-consuming to obtain combat levels, due to the exponential progression of levels. '''Attack''' is trained by using the "accurate" style of combat. Attack level determines how frequently a player's attack hits the opponent as well as the weapons a player can wield in combat. '''Strength''' is trained by using the "aggressive" style of combat. Strength level determines the maximum damage during a single hit that a player can deal in melee combat. Higher strength levels are required to wield certain weapons and armour, such as halberds or granite weaponry and armour. '''Defence''' is trained by using the "defensive" style of combat when fighting, by using the long-range style with most ranged weapons, and by having a spell selected when using a magic staff or wand in the defensive style. Defence level determines the chance of avoiding damage during an opponent's attack as well as the armour that a player can wear. [[File:Runescape weapons specialattacks darkbow-descentofdragons.gif|frame|right|The Descent of Dragons Special Attack of the Dark Bow.]] '''Hitpoints''', which determines how much damage players can sustain before they die, is trained during any combat. Hitpoints lost in battle can be restored by eating food. Hitpoints also regenerate automatically as time passes. The rate of regeneration can be increased by the use of prayer, jewellery or magic. '''Magic''' is trained by using runes to cast spells. Magic level determines the spells a player can use, how often a spell hits an opponent, and how often a player avoids a spell. Many spells, such as teleport, alchemy, and enchant spells, are not combat related; therefore, magic can be trained when players are not actively engaged in combat. The maximum damage a spell can do is determined by the actual spell, not the player's magic level. '''Ranged''' is trained by using arrows, throwing knives, and other projectiles in combat. Ranged level determines the chance of hitting an opponent with a projectile weapon, the amount of damage done, and the ranged armour and weapons that can be worn and wielded. Arrows have a large chance of reappearing when shot, allowing players to pick them up when training. '''Prayer''' can be used on demand to improve a player's chances in combat. These range from temporarily improving a certain combat skill - to allowing hitpoints to regnerate faster. Prayer is trained by honouring the dead in various ways - most commonly burying bones (which are obtained from killing monsters). Different types of bones can gain different amounts of prayer experience when buried. Prayer level determines which prayers the player may use as well as how long prayers will remain active before players must recharge their prayer points at an altar or through the use of potions. Prayer was originally called necromancy in the extremely early stages of ''RuneScape''. To achieve the highest combat level, players must earn the highest level in the attack, strength, defence, and hitpoints skills as well as one level below the highest level in the prayer skill. While the ranged and magic skills affect combat levels, once a player reaches a certain level in the melee skills, ranged and magic no longer affect the total combat level. '''summoning '''is the only pure pay to play combat skill. Summoning allows the player to call on friendly monsters for a limited amount of time to help them in combat or skilling. Generally, the higher level need to summon the creature, the better the monster fights along side you. Players need to complete a certain quest to unlock the powers of summoning. In order to summoning a familiar the player must have the corresponding pouch in their inventory. Summoned creatures won't help you if you are in single way combat
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